Rejuvenator: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) →Rejuvenation Credit: added drifter |
Gammaton32 (talk | contribs) →Rejuvenation Credit: fixed data |
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When there are {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}} seconds left on the buff duration, Heroes are warned that it will expire soon. | When there are {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}} seconds left on the buff duration, Heroes are warned that it will expire soon. | ||
The buff allows each player to revive with '''{{ | The buff allows each player to revive with '''{{MiscData|citadel_item_pickup_rejuv|RebirthModifier|RespawnLifePct}}%''' of their health in the place of their death after '''{{MiscData|citadel_item_pickup_rejuv|RebirthModifier|RespawnDelay}}''' seconds. Upon death, the player respawns in place, loses the buff, and their team's Rejuvenator Credits are reduced by 1 (each player can only consume one credit). The top UI bar displays the remaining Rejuvenator Credits, and players who haven't consumed a credit have a highlight below their net worth. When all credits are used, the buff is removed from all team members. | ||
Killing a player with a Rejuvenator credit does not appear as a kill in the HUD and does not grant any [[souls]], but it does trigger "on hero kill" effects such as the cooldown reset of {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}} or the [[stack]] buildup of {{HeroIcon|Grey Talon}}'s, {{HeroIcon|Mo & Krill}}'s and {{HeroIcon|Vindicta}}'s ultimates, and of {{HeroIcon|Drifter}}'s {{AbilityIcon|Bloodscent}}. | Killing a player with a Rejuvenator credit does not appear as a kill in the HUD and does not grant any [[souls]], but it does trigger "on hero kill" effects such as the cooldown reset of {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}} or the [[stack]] buildup of {{HeroIcon|Grey Talon}}'s, {{HeroIcon|Mo & Krill}}'s and {{HeroIcon|Vindicta}}'s ultimates, and of {{HeroIcon|Drifter}}'s {{AbilityIcon|Bloodscent}}. | ||