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→Rejuvenation Credit: Restore rejuv warning timing string |
Updated wording and capitalization |
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[[File:Image 2024-09-14 031427710.png|right|thumb|The Rejuvenator.]] | [[File:Image 2024-09-14 031427710.png|right|thumb|The Rejuvenator.]] | ||
The '''Rejuvenator''' is a rune that spawns above the ''[[Mid-Boss]]'' after it is slain. It appears as a large, green crystal. After the ''Mid-Boss'' is killed, the Rejuvenator descends over {{#invoke:GenericData|get_rejuv_param|RejuvinatorDropDuration}} seconds and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can smash it with a | The '''Rejuvenator''' is a rune that spawns above the ''[[Mid-Boss]]'' after it is slain. It appears as a large, green crystal. After the ''Mid-Boss'' is killed, the Rejuvenator descends over {{#invoke:GenericData|get_rejuv_param|RejuvinatorDropDuration}} seconds and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can smash it with a heavy [[Melee attack|melee attack]], granting their team the "Rejuvenation Credit" buff. | ||
== Rejuvenation Credit == | == Rejuvenation Credit == | ||
Each player of the team that claims the Rejuvenator will be granted the "Rejuvenation Credit" buff. The buff lasts {{#invoke:GenericData|get_rejuv_param|RejuvinatorBuffDuration}} seconds or until respawn, whichever comes first. | Each player of the team that claims the Rejuvenator will be granted the "Rejuvenation Credit" buff. The buff lasts {{#invoke:GenericData|get_rejuv_param|RejuvinatorBuffDuration}} seconds or until respawn, whichever comes first. | ||
When there are {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}} seconds left, | When there are {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}} seconds left, Heroes are warned that it will expire soon. | ||
This buff scales up with the number of total mid-boss deaths in the match, regardless of the team that killed it. | This buff scales up with the number of total mid-boss deaths in the match, regardless of the team that killed it. | ||
The buff reduces the player's next respawn time, boosts all the team's [[Trooper]] health, | The buff reduces the player's next respawn time, boosts all the team's [[Trooper]] health, grants Heroes additional Fire Rate, max Health, and Move Speed: | ||
=== Buff values === | === Buff values === | ||