Rejuvenator: Difference between revisionsGive feedback
→Update history: Aug 1 |
August 8 changes |
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[[File:Image 2024-09-14 031427710.png|right|thumb|The Rejuvenator.]] | [[File:Image 2024-09-14 031427710.png|right|thumb|The Rejuvenator.]] | ||
The '''Rejuvenator''' | The '''Rejuvenator''' is a single rune that spawns above the Mid-Boss pit after it is slain. It appears as a large, green crystal. After the Mid-Boss is killed, the Rejuvenator descends over {{#invoke:GenericData|get_rejuv_param|RejuvinatorDropDuration}} seconds and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can hit it with a heavy [[Melee attack|melee attack]], granting the '''Rejuvenation Credit''' buff to their entire team. Each heavy melee hit grants one Rejuvenator Credit to the team, up to 3 for the first Mid-Boss kill and 4 for subsequent kills. | ||
== Rejuvenation Credit == | == Rejuvenation Credit == | ||
The Rejuvenation Credit is a team-wide buff granted to all allies when a Rejuvenator crystal is claimed. The buff lasts 4 minutes or until all credits are consumed, whichever comes first. | |||
When there are {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}} seconds left, Heroes are warned that it will expire soon. | When there are {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}} seconds left on the buff duration, Heroes are warned that it will expire soon. | ||
The buff allows | The buff allows each player to revive in place of their death after 3 seconds. Upon death, the player respawns in place, loses the buff, and their team's Rejuvenator Credits are reduced by 1 (each player can only consume one credit). The top UI bar displays the remaining Rejuvenator Credits. When all credits are used, the buff is removed from all team members. | ||
While active, the buff increases [[Health]], [[Fire Rate]], and [[Spirit Damage]]: | |||
=== Buff values === | === Buff values === | ||
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! Source !! Buff Strength | ! Source !! Buff Strength | ||
|- | |- | ||
| [[Hero]] Fire Rate || + | | [[Hero]] Fire Rate || +{{#invoke:GenericData|get_rejuv_param|FireRate}} | ||
|- | |- | ||
| [[Hero]] Maximum Health || + | | [[Hero]] Maximum Health || +{{#invoke:GenericData|get_rejuv_param|MaxHP}} | ||
|- | |- | ||
| [[Hero]] | | [[Hero]] Spirit Damage || +{{#invoke:GenericData|get_rejuv_param|SpiritDamage}} | ||
|} | |} | ||
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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = August 8, 2025 | |||
| changes = | |||
* Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone. | |||
* Buff duration reduced to 4 minutes (was 7 min in the last rework, and 5 min in the most recent adjustment) | |||
* Buff reduced from +20% max hp to +15% | |||
* Buff reduced from +20% fire rate to +15% | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = August 1, 2025 | | update = August 1, 2025 | ||