Reload Time: Difference between revisions

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'''Reload Time''' is the time it takes for a hero to reload their [[Weapon|weapons]] [[ammo]] count. There are items that can circumvent Reload time by reloading the weapon instantly or adding an [[Active Reload]] mini-game to heroes weapon allowing it to be reloaded faster than normal. For most heroes, this is the time to reload an entire magazine. For some, it is the time to reload a single round of a multi-round revolver or clip.
'''Reload Time''' is the time it takes for a [[hero]] to reload their [[Weapon|weapon's]] [[ammo]] count.


Reload Speed is a derived measurement, that represents how quickly it takes to reload.
== Overview ==
{| class="wikitable sortable"
Each weapon has either a '''full''' or '''single''' reload type. Using a [[Melee Attack]] or [[Mechanics#Movement|Dashing]] will interrupt the reload until the melee or dash animation is finished.
|+
! Hero
! Base Reload Speed
! With {{ItemIcon|Active Reload}} (-20%)
|-
|{{HeroIcon|Abrams}}
|6.30 s (0.70 s per bullet)
|5,04 s (0.56 s per bullet)
|-
|{{HeroIcon|Bebop}}
|2.35 s
|1.88 s
|-
|{{HeroIcon|Dynamo}}
|2.35 s
|1.88 s
|-
|{{HeroIcon|Grey Talon}}
|2.35 s
|1.88 s
|-
|{{HeroIcon|Haze}}
|2.35 s
|1.88 s
|-
|{{HeroIcon|Infernus}}
|2.49 s
|1.99 s
|-
|{{HeroIcon|Ivy}}
|2.44 s
|1.96 s
|-
|{{HeroIcon|Kelvin}}
|2.58 s
|2.07 s
|-
|{{HeroIcon|Lady Geist}}
|2.58 s
|2.07 s
|-
|{{HeroIcon|Lash}}
|2.35 s
|1.88 s
|-
|{{HeroIcon|McGinnis}}
|3.29 s
|2.63 s
|-
|{{HeroIcon|Mo & Krill}}
|2.82 s
|2.26 s
|-
|{{HeroIcon|Paradox}}
|2.58 s
|2.07 s
|-
|{{HeroIcon|Pocket}}
|2.82 s
|2.26 s
|-
|{{HeroIcon|Seven}}
|2.35 s
|1.88 s
|-
|{{HeroIcon|Shiv}}
|2.80 s
|2.24 s
|-
|{{HeroIcon|Vindicta}}
|2.91 s
|2.33 s
|-
|{{HeroIcon|Viscous}}
|2.50 s
|2.00 s
|-
|{{HeroIcon|Warden}}
|2.91 s
|2.33 s
|-
|{{HeroIcon|Wraith}}
|2.82 s
|2.26 s
|-
|{{HeroIcon|Yamato}}
|2.44 s
|1.96 s
|}


== Sources ==
A notable exception is {{HeroIcon|Billy}}, whose reload is not interrupted when performing a light melee attack.
 
=== Full Reload and Single Reload ===
Most heroes will reload their weapon's entire magazine at once, with a consistent reload time regardless of ammo left.
 
{{HeroIcon|Abrams}}' and {{HeroIcon|Silver}}'s weapons are reloaded one shell at a time, and the reload can be interrupted by firing their weapon before it's finished. For these weapons, the time to reload a full magazine depends on how much ammo was left before reloading. These heroes also have a short delay to start reloading after firing their weapon.
{{#invoke:HeroDataArrays|heroReloadDelayTable}}
 
=== Base Reload Time ===
Values referenced from [[Hero Comparison Table]].
 
Notes:
* {{HeroIcon|Abrams}} and {{HeroIcon|Silver}} take {{#expr:{{#invoke:HeroData|get_hero_var|hero_atlas|ClipSize}}*{{#invoke:HeroData|get_hero_var|hero_atlas|ReloadTime}}round2}}s and {{#expr:{{#invoke:HeroData|get_hero_var|hero_werewolf|ClipSize}}*{{#invoke:HeroData|get_hero_var|hero_werewolf|ReloadTime}}}}s to reload a full starting ammo clip, respectively (not counting reload delay).
* {{HeroIcon|Silver (Transformed)}}'s reload is incorrect, since she has no reload.
{{#invoke:HeroDataArrays|heroReloadTable}}
 
== Items ==
{{Item stat table|Reload Time}}
{{Item stat table|Reload Time}}


There are several items that bypass reloading completely, and will instantly reload the player's weapon.
There are several items that bypass reloading completely, and will instantly reload the player's weapon.
* {{ItemIcon|Melee Charge}} has a chance to either reload the player's weapon instantly or give up to +100% bonus ammo when hitting a Heavy Melee attack against an enemy.
 
* {{ItemIcon|Quicksilver Reload}} will reload the player's weapon when using the ability imbued by this item.
* {{ItemIcon|Active Reload}} allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s.
* {{ItemIcon|Ethereal Shift}} will instantly reload after the active duration ends.
* {{ItemIcon|Crushing Fists}} will restore {{#invoke:ItemData|get_prop|Crushing Fists|LightMeleeAmmo}} ammo on a light melee and 30% ammo on a heavy melee.
* {{ItemIcon|Vampiric Burst}} will cancel reloading and add 75% base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity.
* {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} will reload the player's weapon when using the ability imbued by this item.
* {{ItemIcon|Vampiric Burst}} will cancel reloading and add {{#invoke:ItemData|get_prop|Vampiric Burst|ActiveReloadPercent}} base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity.


{{Stat navbox}}
{{Stat navbox}}
[[Category:Game mechanics]]
[[Category:Stats]]
[[Category:Stats]]