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edited for clarification on how exactly reload is interrupted |
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Most heroes will reload their weapon's entire magazine at once, with a consistent reload time regardless of ammo left. | Most heroes will reload their weapon's entire magazine at once, with a consistent reload time regardless of ammo left. | ||
{{HeroIcon|Abrams}}' and {{HeroIcon|Silver}}'s weapons are reloaded one shell at a time, and the reload can be interrupted before it's finished. For these weapons, the time to reload a full magazine depends on how much ammo was left before reloading. These heroes also have a short delay to start reloading after firing their weapon. | {{HeroIcon|Abrams}}' and {{HeroIcon|Silver}}'s weapons are reloaded one shell at a time, and the reload can be interrupted by firing their weapon before it's finished. For these weapons, the time to reload a full magazine depends on how much ammo was left before reloading. These heroes also have a short delay to start reloading after firing their weapon. | ||
{{#invoke:HeroDataArrays|heroReloadDelayTable}} | |||
=== Base Reload Time === | === Base Reload Time === | ||
Values referenced from [[Hero | Values referenced from [[Hero Comparison Table]]. | ||
Notes: | Notes: | ||