Reload Time: Difference between revisions

rewrote overview
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edited for clarification on how exactly reload is interrupted
 
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== Overview ==
== Overview ==
Each weapon has either a '''full''' or '''single''' reload type. Using a [[Melee Attack]] or [[Mechanics#Movement|Dashing]] will interrupt the reload until the melee or dash animation is finished.  
Each weapon has either a '''full''' or '''single''' reload type. Using a [[Melee Attack]] or [[Mechanics#Movement|Dashing]] will interrupt the reload until the melee or dash animation is finished.


=== Full Reload ===
A notable exception is {{HeroIcon|Billy}}, whose reload is not interrupted when performing a light melee attack.  
Full reload weapons will reload the entire magazine at once. These weapons can be reloaded immediately after firing a shot.  


Most heroes have full reload weapons.  
=== Full Reload and Single Reload ===
Most heroes will reload their weapon's entire magazine at once, with a consistent reload time regardless of ammo left.


=== Single Reload ===
{{HeroIcon|Abrams}}' and {{HeroIcon|Silver}}'s weapons are reloaded one shell at a time, and the reload can be interrupted by firing their weapon before it's finished. For these weapons, the time to reload a full magazine depends on how much ammo was left before reloading. These heroes also have a short delay to start reloading after firing their weapon.
SIngle reload weapons are reloaded one ammo unit at a time, and the reload can be interrupted before it's finished. The time to reload a full magazine depends on how much ammo was left before reloading.
{{#invoke:HeroDataArrays|heroReloadDelayTable}}


These weapons have a 0.7s delay to start reloading after firing a shell, unlike full reload weapons.
=== Base Reload Time ===
 
Values referenced from [[Hero Comparison Table]].
Only [[Abrams]] and [[Fathom]] have single reload weapons.


=== Base Reload Time ===
Notes:
Values referenced from [[Hero Comparison]].
* {{HeroIcon|Abrams}} and {{HeroIcon|Silver}} take {{#expr:{{#invoke:HeroData|get_hero_var|hero_atlas|ClipSize}}*{{#invoke:HeroData|get_hero_var|hero_atlas|ReloadTime}}round2}}s and {{#expr:{{#invoke:HeroData|get_hero_var|hero_werewolf|ClipSize}}*{{#invoke:HeroData|get_hero_var|hero_werewolf|ReloadTime}}}}s to reload a full starting ammo clip, respectively (not counting reload delay).
{| class="wikitable sortable"
* {{HeroIcon|Silver (Transformed)}}'s reload is incorrect, since she has no reload.
! Hero
{{#invoke:HeroDataArrays|heroReloadTable}}
! Base Reload Time (s)
|-
|{{HeroIcon|Abrams}}
|3.50 (0.35s reload start + 0.35s per shell)
|-
|{{HeroIcon|Bebop}}
|2.35
|-
|{{HeroIcon|Calico}}
|2.50
|-
|{{HeroIcon|Dynamo}}
|2.35
|-
|{{HeroIcon|Fathom}}
|4.30 (0.40s reload start + 0.30s per shell)
|-
|{{HeroIcon|Grey Talon}}
|2.35
|-
|{{HeroIcon|Haze}}
|2.35
|-
|{{HeroIcon|Holliday}}
|2.75
|-
|{{HeroIcon|Infernus}}
|2.49
|-
|{{HeroIcon|Ivy}}
|2.44
|-
|{{HeroIcon|Kelvin}}
|2.59
|-
|{{HeroIcon|Lady Geist}}
|2.59
|-
|{{HeroIcon|Lash}}
|2.35
|-
|{{HeroIcon|McGinnis}}
|3.29
|-
|{{HeroIcon|Mirage}}
|2.60
|-
|{{HeroIcon|Mo & Krill}}
|2.82
|-
|{{HeroIcon|Paradox}}
|2.59
|-
|{{HeroIcon|Pocket}}
|2.82
|-
|{{HeroIcon|Raven}}
|2.59
|-
|{{HeroIcon|Seven}}
|2.35
|-
|{{HeroIcon|Shiv}}
|2.80
|-
|{{HeroIcon|Sinclair}}
|2.50
|-
|{{HeroIcon|Trapper}}
|2.82
|-
|{{HeroIcon|Vindicta}}
|2.91
|-
|{{HeroIcon|Viscous}}
|2.50
|-
|{{HeroIcon|Vyper}}
|1.60
|-
|{{HeroIcon|Warden}}
|2.91
|-
|{{HeroIcon|Wraith}}
|2.82
|-
|{{HeroIcon|Wrecker}}
|2.75
|-
|{{HeroIcon|Yamato}}
|2.44
|}


== Items ==
== Items ==
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* {{ItemIcon|Active Reload}} allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s.
* {{ItemIcon|Active Reload}} allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s.
 
* {{ItemIcon|Crushing Fists}} will restore {{#invoke:ItemData|get_prop|Crushing Fists|LightMeleeAmmo}} ammo on a light melee and 30% ammo on a heavy melee.
* {{ItemIcon|Melee Charge}} has a chance to either reload the player's weapon instantly or give up to +100% bonus ammo when hitting a Heavy Melee attack against an enemy.
* {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} will reload the player's weapon when using the ability imbued by this item.
* {{ItemIcon|Quicksilver Reload}} will reload the player's weapon when using the ability imbued by this item.
* {{ItemIcon|Vampiric Burst}} will cancel reloading and add {{#invoke:ItemData|get_prop|Vampiric Burst|ActiveReloadPercent}} base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity.
* {{ItemIcon|Ethereal Shift}} will instantly reload after the active duration ends.
* {{ItemIcon|Vampiric Burst}} will cancel reloading and add 75% base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity.


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[[Category:Stats]]
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