Reload Time: Difference between revisions

Petrichor (talk | contribs)
edited for clarification on how exactly reload is interrupted
 
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Most heroes will reload their weapon's entire magazine at once, with a consistent reload time regardless of ammo left.
Most heroes will reload their weapon's entire magazine at once, with a consistent reload time regardless of ammo left.


{{HeroIcon|Abrams}}' and {{HeroIcon|Silver}}'s weapons are reloaded one shell at a time, and the reload can be interrupted before it's finished. For these weapons, the time to reload a full magazine depends on how much ammo was left before reloading. These heroes also have a short delay to start reloading after firing their weapon.
{{HeroIcon|Abrams}}' and {{HeroIcon|Silver}}'s weapons are reloaded one shell at a time, and the reload can be interrupted by firing their weapon before it's finished. For these weapons, the time to reload a full magazine depends on how much ammo was left before reloading. These heroes also have a short delay to start reloading after firing their weapon.
{| class="wikitable sortable mw-collapsible"
{{#invoke:HeroDataArrays|heroReloadDelayTable}}
|+Base Reload Delay
!Hero
!Reload Delay (s)
|-
|{{HeroIcon|Abrams}}
|style="text-align:center"|{{#invoke:HeroData|get_hero_var|Abrams|ReloadDelay}}
|-
|{{HeroIcon|Silver}}
|style="text-align:center"|{{#invoke:HeroData|get_hero_var|Silver|ReloadDelay}}
|}


=== Base Reload Time ===
=== Base Reload Time ===
Values referenced from [[Hero Attributes Table]].
Values referenced from [[Hero Comparison Table]].


Notes:  
Notes: