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Gammaton32 (talk | contribs) →Items: fixed broken multiplier |
edited for clarification on how exactly reload is interrupted |
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== Overview == | == Overview == | ||
Each weapon has either a '''full''' or '''single''' reload type. Using a [[Melee Attack]] or [[Mechanics#Movement|Dashing]] will interrupt the reload until the melee or dash animation is finished. | Each weapon has either a '''full''' or '''single''' reload type. Using a [[Melee Attack]] or [[Mechanics#Movement|Dashing]] will interrupt the reload until the melee or dash animation is finished. | ||
A notable exception is {{HeroIcon|Billy}}, whose reload is not interrupted when performing a light melee attack. | |||
=== Full Reload and Single Reload === | === Full Reload and Single Reload === | ||
Most heroes will reload their weapon's entire magazine at once, with a consistent reload time regardless of ammo left. | Most heroes will reload their weapon's entire magazine at once, with a consistent reload time regardless of ammo left. | ||
{{HeroIcon|Abrams}}' and {{HeroIcon|Silver}}'s weapons are reloaded one shell at a time, and the reload can be interrupted before it's finished. For these weapons, the time to reload a full magazine depends on how much ammo was left before reloading. | {{HeroIcon|Abrams}}' and {{HeroIcon|Silver}}'s weapons are reloaded one shell at a time, and the reload can be interrupted by firing their weapon before it's finished. For these weapons, the time to reload a full magazine depends on how much ammo was left before reloading. These heroes also have a short delay to start reloading after firing their weapon. | ||
{{#invoke:HeroDataArrays|heroReloadDelayTable}} | |||
=== Base Reload Time === | === Base Reload Time === | ||
Values referenced from [[Hero | Values referenced from [[Hero Comparison Table]]. | ||
Notes: | |||
* {{HeroIcon|Abrams}} and {{HeroIcon|Silver}} take {{#expr:{{#invoke:HeroData|get_hero_var|hero_atlas|ClipSize}}*{{#invoke:HeroData|get_hero_var|hero_atlas|ReloadTime}}round2}}s and {{#expr:{{#invoke:HeroData|get_hero_var|hero_werewolf|ClipSize}}*{{#invoke:HeroData|get_hero_var|hero_werewolf|ReloadTime}}}}s to reload a full starting ammo clip, respectively (not counting reload delay). | |||
* {{HeroIcon|Silver (Transformed)}}'s reload is incorrect, since she has no reload. | |||
{{#invoke:HeroDataArrays|heroReloadTable}} | {{#invoke:HeroDataArrays|heroReloadTable}} | ||