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'''Reload Time''' is the time it takes for a hero to reload their [[Weapon| | '''Reload Time''' is the time it takes for a [[hero]] to reload their [[Weapon|weapon's]] [[ammo]] count. | ||
== Overview == | |||
Each weapon has either a '''full''' or '''single''' reload type. Using a [[Melee Attack]] or [[Mechanics#Movement|Dashing]] will interrupt the reload until the melee or dash animation is finished. | |||
A notable exception is {{HeroIcon|Billy}}, whose reload is not interrupted when performing a light melee attack. | |||
=== Full Reload and Single Reload === | |||
Most heroes will reload their weapon's entire magazine at once, with a consistent reload time regardless of ammo left. | |||
{{HeroIcon|Abrams}}' and {{HeroIcon|Silver}}'s weapons are reloaded one shell at a time, and the reload can be interrupted by firing their weapon before it's finished. For these weapons, the time to reload a full magazine depends on how much ammo was left before reloading. These heroes also have a short delay to start reloading after firing their weapon. | |||
{{#invoke:HeroDataArrays|heroReloadDelayTable}} | |||
=== Base Reload Time === | |||
Values referenced from [[Hero Comparison Table]]. | |||
Notes: | |||
* {{HeroIcon|Abrams}} and {{HeroIcon|Silver}} take {{#expr:{{#invoke:HeroData|get_hero_var|hero_atlas|ClipSize}}*{{#invoke:HeroData|get_hero_var|hero_atlas|ReloadTime}}round2}}s and {{#expr:{{#invoke:HeroData|get_hero_var|hero_werewolf|ClipSize}}*{{#invoke:HeroData|get_hero_var|hero_werewolf|ReloadTime}}}}s to reload a full starting ammo clip, respectively (not counting reload delay). | |||
* {{HeroIcon|Silver (Transformed)}}'s reload is incorrect, since she has no reload. | |||
{{#invoke:HeroDataArrays|heroReloadTable}} | |||
== Items == | |||
{{Item stat table|Reload Time}} | |||
There are several items that bypass reloading completely, and will instantly reload the player's weapon. | |||
* {{ItemIcon|Active Reload}} allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s. | |||
* {{ItemIcon|Crushing Fists}} will restore {{#invoke:ItemData|get_prop|Crushing Fists|LightMeleeAmmo}} ammo on a light melee and 30% ammo on a heavy melee. | |||
* {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} will reload the player's weapon when using the ability imbued by this item. | |||
* {{ItemIcon|Vampiric Burst}} will cancel reloading and add {{#invoke:ItemData|get_prop|Vampiric Burst|ActiveReloadPercent}} base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity. | |||
{{Stat navbox}} | |||
[[Category:Stats]] | [[Category:Stats]] | ||