Reload Time: Difference between revisions

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Base Reload Time: correction
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With the exception of Abrams and Fathom, the reload time isn't affected by how much ammo was left in the magazine before reloading.
With the exception of Abrams and Fathom, the reload time isn't affected by how much ammo was left in the magazine before reloading.


Abrams and Fathom have a 0.7 s delay to start reloading after firing a shell. Other heroes can reload immediately after firing.
Abrams and Fathom have a 0.7s delay to start reloading after firing a shell. Other heroes can reload immediately after firing.


Using a [[Melee Attack]] or [[Mechanics#Movement|Dashing]] will interrupt the reload until the melee or dash animation is finished.
Using a [[Melee Attack]] or [[Mechanics#Movement|Dashing]] will interrupt the reload until the melee or dash animation is finished.
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|-
|-
|{{HeroIcon|Abrams}}
|{{HeroIcon|Abrams}}
|3.50 (0.35 s reload start + 0.35 s per shell)
|3.50 (0.35s reload start + 0.35s per shell)
|-
|-
|{{HeroIcon|Bebop}}
|{{HeroIcon|Bebop}}
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|-
|-
|{{HeroIcon|Fathom}}
|{{HeroIcon|Fathom}}
|4.30 (0.40 s reload start + 0.30 s per shell)
|4.30 (0.40s reload start + 0.30s per shell)
|-
|-
|{{HeroIcon|Grey Talon}}
|{{HeroIcon|Grey Talon}}