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Gammaton32 (talk | contribs) →Base Reload Time: correction |
Gammaton32 (talk | contribs) |
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With the exception of Abrams and Fathom, the reload time isn't affected by how much ammo was left in the magazine before reloading. | With the exception of Abrams and Fathom, the reload time isn't affected by how much ammo was left in the magazine before reloading. | ||
Abrams and Fathom have a 0. | Abrams and Fathom have a 0.7s delay to start reloading after firing a shell. Other heroes can reload immediately after firing. | ||
Using a [[Melee Attack]] or [[Mechanics#Movement|Dashing]] will interrupt the reload until the melee or dash animation is finished. | Using a [[Melee Attack]] or [[Mechanics#Movement|Dashing]] will interrupt the reload until the melee or dash animation is finished. | ||
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|{{HeroIcon|Abrams}} | |{{HeroIcon|Abrams}} | ||
|3.50 (0. | |3.50 (0.35s reload start + 0.35s per shell) | ||
|- | |- | ||
|{{HeroIcon|Bebop}} | |{{HeroIcon|Bebop}} | ||
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|- | |- | ||
|{{HeroIcon|Fathom}} | |{{HeroIcon|Fathom}} | ||
|4.30 (0. | |4.30 (0.40s reload start + 0.30s per shell) | ||
|- | |- | ||
|{{HeroIcon|Grey Talon}} | |{{HeroIcon|Grey Talon}} | ||