Reload Time: Difference between revisions

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Most heroes will reload their weapon's entire magazine at once, with a consistent reload time regardless of ammo left.
Most heroes will reload their weapon's entire magazine at once, with a consistent reload time regardless of ammo left.


{{HeroIcon|Abrams}}' and {{HeroIcon|Silver}}'s weapons are reloaded one shell at a time, and the reload can be interrupted before it's finished. For these weapons, the time to reload a full magazine depends on how much ammo was left before reloading.
{{HeroIcon|Abrams}}' and {{HeroIcon|Silver}}'s weapons are reloaded one shell at a time, and the reload can be interrupted before it's finished. For these weapons, the time to reload a full magazine depends on how much ammo was left before reloading. These heroes also have a short delay to start reloading after firing their weapon.
 
{| class="wikitable sortable mw-collapsible"
=== Reload Delay ===
|+Hero Base Reload Delay Stats
These heroes have a short delay to start reloading after firing their weapon.
!Hero
{{#invoke:HeroDataArrays|heroReloadDelayTable}}
!Reload Delay (s)
|-
|{{HeroIcon|Abrams}}
|style="text-align:center"|{{#invoke:HeroData|get_hero_var|Abrams|ReloadDelay}}
|-
|{{HeroIcon|Silver}}
|style="text-align:center"|{{#invoke:HeroData|get_hero_var|Silver|ReloadDelay}}
|}


=== Base Reload Time ===
=== Base Reload Time ===
Values referenced from [[Hero Attributes Table]].
Values referenced from [[Hero Attributes Table]].


Note: {{HeroIcon|Abrams}} and {{HeroIcon|Silver}} take {{#expr:{{#invoke:HeroData|get_hero_var|hero_atlas|ClipSize}}*{{#invoke:HeroData|get_hero_var|hero_atlas|ReloadTime}}round2}}s and {{#expr:{{#invoke:HeroData|get_hero_var|hero_werewolf|ClipSize}}*{{#invoke:HeroData|get_hero_var|hero_werewolf|ReloadTime}}}}s to reload a full starting ammo clip, respectively (not counting reload delay).
Notes:  
* {{HeroIcon|Abrams}} and {{HeroIcon|Silver}} take {{#expr:{{#invoke:HeroData|get_hero_var|hero_atlas|ClipSize}}*{{#invoke:HeroData|get_hero_var|hero_atlas|ReloadTime}}round2}}s and {{#expr:{{#invoke:HeroData|get_hero_var|hero_werewolf|ClipSize}}*{{#invoke:HeroData|get_hero_var|hero_werewolf|ReloadTime}}}}s to reload a full starting ammo clip, respectively (not counting reload delay).
* {{HeroIcon|Silver (Transformed)}}'s reload is incorrect, since she has no reload.
{{#invoke:HeroDataArrays|heroReloadTable}}
{{#invoke:HeroDataArrays|heroReloadTable}}