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Gammaton32 (talk | contribs) →Reload Delay: table |
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Most heroes will reload their weapon's entire magazine at once, with a consistent reload time regardless of ammo left. | Most heroes will reload their weapon's entire magazine at once, with a consistent reload time regardless of ammo left. | ||
{{HeroIcon|Abrams}}' and {{HeroIcon|Silver}}'s weapons are reloaded one shell at a time, and the reload can be interrupted before it's finished. For these weapons, the time to reload a full magazine depends on how much ammo was left before reloading. | {{HeroIcon|Abrams}}' and {{HeroIcon|Silver}}'s weapons are reloaded one shell at a time, and the reload can be interrupted before it's finished. For these weapons, the time to reload a full magazine depends on how much ammo was left before reloading. These heroes also have a short delay to start reloading after firing their weapon. | ||
{| class="wikitable sortable mw-collapsible" | |||
|+Hero Base Reload Delay Stats | |||
These heroes have a short delay to start reloading after firing their weapon. | !Hero | ||
{{#invoke: | !Reload Delay (s) | ||
|- | |||
|{{HeroIcon|Abrams}} | |||
|style="text-align:center"|{{#invoke:HeroData|get_hero_var|Abrams|ReloadDelay}} | |||
|- | |||
|{{HeroIcon|Silver}} | |||
|style="text-align:center"|{{#invoke:HeroData|get_hero_var|Silver|ReloadDelay}} | |||
|} | |||
=== Base Reload Time === | === Base Reload Time === | ||
Values referenced from [[Hero Attributes Table]]. | Values referenced from [[Hero Attributes Table]]. | ||
Notes: | |||
* {{HeroIcon|Abrams}} and {{HeroIcon|Silver}} take {{#expr:{{#invoke:HeroData|get_hero_var|hero_atlas|ClipSize}}*{{#invoke:HeroData|get_hero_var|hero_atlas|ReloadTime}}round2}}s and {{#expr:{{#invoke:HeroData|get_hero_var|hero_werewolf|ClipSize}}*{{#invoke:HeroData|get_hero_var|hero_werewolf|ReloadTime}}}}s to reload a full starting ammo clip, respectively (not counting reload delay). | |||
* {{HeroIcon|Silver (Transformed)}}'s reload is incorrect, since she has no reload. | |||
{{#invoke:HeroDataArrays|heroReloadTable}} | {{#invoke:HeroDataArrays|heroReloadTable}} | ||