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'''Reload Time''' is the time it takes for a hero to reload their [[Weapon| | '''Reload Time''' is the time it takes for a [[hero]] to reload their [[Weapon|weapon's]] [[ammo]] count. | ||
== Overview == | |||
[[Abrams]] and [[Fathom]] are the only heroes who can reload one ammo unit at a time and stop their reload before it's finished. Other heroes need to reload the entire magazine at once. | |||
With the exception of Abrams and Fathom, the reload time isn't affected by how much ammo was left in the magazine before reloading. | |||
Abrams and Fathom have a 0.7 s delay to start reloading after firing a shell. Other heroes can reload immediately after firing. | |||
Using a [[Melee Attack]] or [[Mechanics#Movement|Dashing]] will interrupt the reload until the melee or dash animation is finished. | |||
=== Base Reload Time === | |||
Values referenced from [[Hero Comparison]]. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Hero | ! Hero | ||
! Base Reload | ! Base Reload Time (s) | ||
|- | |- | ||
|{{HeroIcon|Abrams}} | |{{HeroIcon|Abrams}} | ||
| | |3.50 (0.35 s reload start + 0.35 s per bullet) | ||
|- | |- | ||
|{{HeroIcon|Bebop}} | |{{HeroIcon|Bebop}} | ||
|2.35 | |2.35 | ||
| | |- | ||
|{{HeroIcon|Calico}} | |||
|2.50 | |||
|- | |- | ||
|{{HeroIcon|Dynamo}} | |{{HeroIcon|Dynamo}} | ||
|2.35 | |2.35 | ||
| | |- | ||
|{{HeroIcon|Fathom}} | |||
|4.30 (0.40 s reload start + 0.30 s per bullet) | |||
|- | |- | ||
|{{HeroIcon|Grey Talon}} | |{{HeroIcon|Grey Talon}} | ||
|2.35 | |2.35 | ||
|- | |- | ||
|{{HeroIcon|Haze}} | |{{HeroIcon|Haze}} | ||
|2.35 | |2.35 | ||
| | |- | ||
|{{HeroIcon|Holliday}} | |||
|2.75 | |||
|- | |- | ||
|{{HeroIcon|Infernus}} | |{{HeroIcon|Infernus}} | ||
|2.49 | |2.49 | ||
|- | |- | ||
|{{HeroIcon|Ivy}} | |{{HeroIcon|Ivy}} | ||
|2.44 | |2.44 | ||
|- | |- | ||
|{{HeroIcon|Kelvin}} | |{{HeroIcon|Kelvin}} | ||
|2. | |2.59 | ||
|- | |- | ||
|{{HeroIcon|Lady Geist}} | |{{HeroIcon|Lady Geist}} | ||
|2. | |2.59 | ||
|- | |- | ||
|{{HeroIcon|Lash}} | |{{HeroIcon|Lash}} | ||
|2.35 | |2.35 | ||
|- | |- | ||
|{{HeroIcon|McGinnis}} | |{{HeroIcon|McGinnis}} | ||
|3.29 | |3.29 | ||
|2. | |- | ||
|{{HeroIcon|Mirage}} | |||
|2.60 | |||
|- | |- | ||
|{{HeroIcon|Mo & Krill}} | |{{HeroIcon|Mo & Krill}} | ||
|2.82 | |2.82 | ||
|- | |- | ||
|{{HeroIcon|Paradox}} | |{{HeroIcon|Paradox}} | ||
|2. | |2.59 | ||
|- | |- | ||
|{{HeroIcon|Pocket}} | |{{HeroIcon|Pocket}} | ||
|2.82 | |2.82 | ||
|2. | |- | ||
|{{HeroIcon|Raven}} | |||
|2.59 | |||
|- | |- | ||
|{{HeroIcon|Seven}} | |{{HeroIcon|Seven}} | ||
|2.35 | |2.35 | ||
|- | |- | ||
|{{HeroIcon|Shiv}} | |{{HeroIcon|Shiv}} | ||
|2.80 | |2.80 | ||
|2. | |- | ||
|{{HeroIcon|THE MAGNIFICENT SINCLAIR}} | |||
|2.50 | |||
|- | |||
|{{HeroIcon|Trapper}} | |||
|2.82 | |||
|- | |- | ||
|{{HeroIcon|Vindicta}} | |{{HeroIcon|Vindicta}} | ||
|2.91 | |2.91 | ||
|- | |- | ||
|{{HeroIcon|Viscous}} | |{{HeroIcon|Viscous}} | ||
|2.50 | |2.50 | ||
| | |- | ||
|{{HeroIcon|Vyper}} | |||
|1.60 | |||
|- | |- | ||
|{{HeroIcon|Warden}} | |{{HeroIcon|Warden}} | ||
|2.91 | |2.91 | ||
|- | |- | ||
|{{HeroIcon|Wraith}} | |{{HeroIcon|Wraith}} | ||
|2.82 | |2.82 | ||
|2. | |- | ||
|{{HeroIcon|Wrecker}} | |||
|2.75 | |||
|- | |- | ||
|{{HeroIcon|Yamato}} | |{{HeroIcon|Yamato}} | ||
|2.44 | |2.44 | ||
|} | |} | ||
== | == Items == | ||
{{Item stat table|Reload Time}} | {{Item stat table|Reload Time}} | ||
There are several items that bypass reloading completely, and will instantly reload the player's weapon. | There are several items that bypass reloading completely, and will instantly reload the player's weapon. | ||
* {{ItemIcon|Active Reload}} allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. | |||
* {{ItemIcon|Melee Charge}} has a chance to either reload the player's weapon instantly or give up to +100% bonus ammo when hitting a Heavy Melee attack against an enemy. | * {{ItemIcon|Melee Charge}} has a chance to either reload the player's weapon instantly or give up to +100% bonus ammo when hitting a Heavy Melee attack against an enemy. | ||
* {{ItemIcon|Quicksilver Reload}} will reload the player's weapon when using the ability imbued by this item. | * {{ItemIcon|Quicksilver Reload}} will reload the player's weapon when using the ability imbued by this item. | ||