Reload Time: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) added silver |
Gammaton32 (talk | contribs) →Items: fixed broken multiplier |
||
| Line 24: | Line 24: | ||
* {{ItemIcon|Active Reload}} allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s. | * {{ItemIcon|Active Reload}} allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s. | ||
* {{ItemIcon|Crushing Fists}} will restore {{#invoke:ItemData|get_prop|Crushing Fists|LightMeleeAmmo}} ammo on a light melee and | * {{ItemIcon|Crushing Fists}} will restore {{#invoke:ItemData|get_prop|Crushing Fists|LightMeleeAmmo}} ammo on a light melee and 30% ammo on a heavy melee. | ||
* {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} will reload the player's weapon when using the ability imbued by this item. | * {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} will reload the player's weapon when using the ability imbued by this item. | ||
* {{ItemIcon|Vampiric Burst}} will cancel reloading and add {{#invoke:ItemData|get_prop|Vampiric Burst|ActiveReloadPercent}} base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity. | * {{ItemIcon|Vampiric Burst}} will cancel reloading and add {{#invoke:ItemData|get_prop|Vampiric Burst|ActiveReloadPercent}} base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity. | ||