Reload Time: Difference between revisionsGive feedback
→Items: Automated some stats |
Gammaton32 (talk | contribs) →Overview: updated |
||
| Line 7: | Line 7: | ||
=== Full Reload === | === Full Reload === | ||
Most heroes will reload their weapon's entire magazine at once. | |||
=== Single Reload === | === Single Reload === | ||
{{HeroIcon|Abrams}}' weapon is reloaded one ammo unit at a time, and the reload can be interrupted before it's finished. The time to reload a full magazine depends on how much ammo was left before reloading. There is also a short delay to start reloading after firing the weapon. | |||
=== Base Reload Time === | === Base Reload Time === | ||
Values referenced from [[Hero Attributes Table]]. | Values referenced from [[Hero Attributes Table]]. | ||
Note: Abrams | Note: {{HeroIcon|Abrams}} takes {{#expr:{{#invoke:HeroData|get_hero_var|hero_atlas|ClipSize}}*{{#invoke:HeroData|get_hero_var|hero_atlas|ReloadTime}}}}s to reload a full starting ammo clip (not counting reload delay). | ||
{{#invoke:HeroDataArrays|heroReloadTable}} | {{#invoke:HeroDataArrays|heroReloadTable}} | ||