Rem/Sounds: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|Cast Delay
|Cast Delay
|
|[[File:Familiar naptime cast delay 01.mp3]]
|}
|}
'''Sound plays while Rem is channeling the spell'''
'''Sound plays while Rem is channeling the spell'''
{| class="wikitable"
{| class="wikitable"
|Channel
|Channel
|
|[[File:Familiar naptime channel 01.mp3]]
|}
|}
'''While channeling the spell, enemies being hit by the gaze are slowed'''
'''While channeling the spell, enemies being hit by the gaze are slowed'''
{| class="wikitable"
{| class="wikitable"
|Slow Loop
|Slow Loop
|
|[[File:Familiar naptime slow lp 01.mp3]]
|}
|}
'''Sound plays when Rem casts the spell'''
'''After the channeling is done, Rem casts the spell'''
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|
|[[File:Familiar naptime cast 01.mp3]]
|}
|}
'''After casting the spell, sound plays if the spell hits an enemy'''
'''Sound plays if an enemy is put to sleep'''
{| class="wikitable"
{| class="wikitable"
|AoE Explode
|AoE Explode
|
|[[File:Familiar naptime aoe explode 01.mp3]]
|}
|}
'''Sound plays after the enemy wakes up'''
'''Sound plays after the enemy wakes up'''
{| class="wikitable"
{| class="wikitable"
|Wakeup 01
|Wakeup 01
|
|[[File:Familiar naptime wakeup 01.mp3]]
|-
|-
|Wakeup 02
|Wakeup 02
|
|[[File:Familiar naptime wakeup 02.mp3]]
|-
|-
|Wakeup 03
|Wakeup 03
|
|[[File:Familiar naptime wakeup 03.mp3]]
|-
|-
|Wakeup 04
|Wakeup 04
|
|[[File:Familiar naptime wakeup 04.mp3]]
|}{{Stub}}
|}{{Stub}}


[[Category:Rem]]
[[Category:Rem]]
[[Category:Sounds]]
[[Category:Sounds]]