Rem/Sounds: Difference between revisions

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=== {{AbilityIcon|Naptime}} ===
=== {{AbilityIcon|Naptime}} ===
Rem's gaze is able to put enemies to sleep, {{Stub}}
'''Rem's gaze is able to put enemies to sleep, sound plays when Rem launches in the air'''
{| class="wikitable"
|Cast Delay
|
|}
'''Sound plays while Rem is channeling the spell'''
{| class="wikitable"
|Channel
|
|}
'''While channeling the spell, enemies being hit by the gaze are slowed'''
{| class="wikitable"
|Slow Loop
|
|}
'''Sound plays when Rem casts the spell'''
{| class="wikitable"
|Cast
|
|}
'''After casting the spell, sound plays if the spell hits an enemy'''
{| class="wikitable"
|AoE Explode
|
|}
'''Sound plays after the enemy wakes up'''
{| class="wikitable"
|Wakeup 01
|
|-
|Wakeup 02
|
|-
|Wakeup 03
|
|-
|Wakeup 04
|
|}{{Stub}}


[[Category:Rem]]
[[Category:Rem]]
[[Category:Sounds]]
[[Category:Sounds]]