Rem/Sounds: Difference between revisionsGive feedback
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== Weapon == | == Weapon == | ||
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=== Reloading === | === Reloading === | ||
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== Movement == | == Movement == | ||
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== Abilities == | == Abilities == | ||
=== {{AbilityIcon|Pillow Toss}} === | === {{AbilityIcon|Pillow Toss}} === | ||
'''Rem throws his pillow, sound plays on Rem after casting the spell''' | |||
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|Cast 01 | |||
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|Cast 02 | |||
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|Cast 03 | |||
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'''Sound loops on the pillow while traveling''' | |||
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|Projectile Loop | |||
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'''Sound plays on the area of impact''' | |||
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|Impact 01 | |||
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|Impact 02 | |||
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|Impact 03 | |||
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'''If the pillow hits an enemy, an additional sound plays''' | |||
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|Hit 01 | |||
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|Hit 02 | |||
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|Hit 03 | |||
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=== {{AbilityIcon|Tag Along}} === | === {{AbilityIcon|Tag Along}} === | ||
'''Rem jumps towards an ally to sleep beside them, sound plays on Rem after selecting an ally unit''' | |||
{| class="wikitable" | |||
|Cast Delay | |||
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'''After a short delay, Rem launches towards the selected ally unit''' | |||
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|Cast 01 | |||
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|Cast 02 | |||
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|Cast 03 | |||
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'''Sound loops on Rem while traveling towards the selected ally unit''' | |||
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|Travel Loop | |||
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'''Sound plays after Rem attaches to the selected ally unit''' | |||
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|Attach Host 01 | |||
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|Attach Host 02 | |||
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|Attach Host 03 | |||
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'''Sound plays when the attachment is about to run out''' | |||
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|Attach Rampup | |||
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'''Sound plays if Rem detaches''' | |||
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|Detach Host 01 | |||
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|Detach Host 02 | |||
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|Detach Host 03 | |||
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'''If the ability goes for it's full duration, an additional sound plays''' | |||
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|Timeout 01 | |||
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|Timeout 02 | |||
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|Timeout 03 | |||
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=== {{AbilityIcon|Lil Helpers}} === | === {{AbilityIcon|Lil Helpers}} === | ||
'''Audio plays on Rem when selecting the spell (can be heard by enemies even behind a wall)''' | |||
{| class="wikitable" | |||
|Select 01 | |||
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|Select 02 | |||
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|Select 03 | |||
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'''Audio loops on Rem while selecting the spell (can be heard by enemies even behind a wall)''' | |||
{| class="wikitable" | |||
|Select Loop | |||
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'''Audio plays on Rem after deselecting the spell (can be heard by enemies even behind a wall)''' | |||
{| class="wikitable" | |||
|Select 01 | |||
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|Select 02 | |||
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|Select 03 | |||
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'''Helpers are Rem's little allies that can do several useful chores for him, you can crouch close to them to hear them talk''' | |||
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|Helper Emote 01 | |||
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|Helper Emote 02 | |||
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|Helper Emote 03 | |||
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|Helper Emote 04 | |||
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|Helper Emote 05 | |||
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|Helper Emote 06 | |||
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|Helper Emote 07 | |||
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|Helper Emote 08 | |||
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|elper Emote 019 | |||
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|Helper Emote 10 | |||
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|Helper Emote 11 | |||
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|Helper Emote 12 | |||
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|Helper Emote 13 | |||
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|Helper Emote 14 | |||
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|Helper Emote 15 | |||
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|Helper Emote 16 | |||
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'''Sound plays after Rem sends a Helper to do a chore''' | |||
{| class="wikitable" | |||
|Cast 01 | |||
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|Cast 02 | |||
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|Cast 03 | |||
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'''After being given a chore, the Helper makes a different sound''' | |||
{| class="wikitable" | |||
|Emote Attack 01 | |||
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|Emote Attack 02 | |||
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|Emote Attack 03 | |||
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|Emote Attack 04 | |||
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|Emote Attack 05 | |||
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|Emote Attack 06 | |||
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|Emote Attack 07 | |||
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|Emote Attack 08 | |||
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|Emote Attack 09 | |||
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'''If their chore is to buff an ally, a sound will play when they reach the selected ally''' | |||
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|Heal 01 | |||
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|Heal 02 | |||
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|Heal 03 | |||
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'''Sound loops on the buffed ally''' | |||
{| class="wikitable" | |||
|Buff Loop | |||
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'''If their chore is to collect boxes or even a sinner's sacrifice, the little helpers will shoot at them''' | |||
{| class="wikitable" | |||
|Helper Shoot 01 | |||
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|Helper Shoot 02 | |||
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|Helper Shoot 03 | |||
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|Helper Shoot 04 | |||
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|Helper Shoot 05 | |||
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|Helper Shoot 06 | |||
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=== {{AbilityIcon|Naptime}} === | === {{AbilityIcon|Naptime}} === | ||
Rem's gaze is able to put enemies to sleep, {{Stub}} | |||
{{Stub}} | |||
[[Category:Rem]] | [[Category:Rem]] | ||
[[Category:Sounds]] | [[Category:Sounds]] | ||
Revision as of 02:27, 27 January 2026
List of sound effects for Rem.
Weapon
Reloading
Movement
Abilities
Rem throws his pillow, sound plays on Rem after casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Sound loops on the pillow while traveling
| Projectile Loop |
Sound plays on the area of impact
| Impact 01 | |
| Impact 02 | |
| Impact 03 |
If the pillow hits an enemy, an additional sound plays
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Rem jumps towards an ally to sleep beside them, sound plays on Rem after selecting an ally unit
| Cast Delay |
After a short delay, Rem launches towards the selected ally unit
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Sound loops on Rem while traveling towards the selected ally unit
| Travel Loop |
Sound plays after Rem attaches to the selected ally unit
| Attach Host 01 | |
| Attach Host 02 | |
| Attach Host 03 |
Sound plays when the attachment is about to run out
| Attach Rampup |
Sound plays if Rem detaches
| Detach Host 01 | |
| Detach Host 02 | |
| Detach Host 03 |
If the ability goes for it's full duration, an additional sound plays
| Timeout 01 | |
| Timeout 02 | |
| Timeout 03 |
Audio plays on Rem when selecting the spell (can be heard by enemies even behind a wall)
| Select 01 | |
| Select 02 | |
| Select 03 |
Audio loops on Rem while selecting the spell (can be heard by enemies even behind a wall)
| Select Loop |
Audio plays on Rem after deselecting the spell (can be heard by enemies even behind a wall)
| Select 01 | |
| Select 02 | |
| Select 03 |
Helpers are Rem's little allies that can do several useful chores for him, you can crouch close to them to hear them talk
| Helper Emote 01 | |
| Helper Emote 02 | |
| Helper Emote 03 | |
| Helper Emote 04 | |
| Helper Emote 05 | |
| Helper Emote 06 | |
| Helper Emote 07 | |
| Helper Emote 08 | |
| elper Emote 019 | |
| Helper Emote 10 | |
| Helper Emote 11 | |
| Helper Emote 12 | |
| Helper Emote 13 | |
| Helper Emote 14 | |
| Helper Emote 15 | |
| Helper Emote 16 |
Sound plays after Rem sends a Helper to do a chore
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
After being given a chore, the Helper makes a different sound
| Emote Attack 01 | |
| Emote Attack 02 | |
| Emote Attack 03 | |
| Emote Attack 04 | |
| Emote Attack 05 | |
| Emote Attack 06 | |
| Emote Attack 07 | |
| Emote Attack 08 | |
| Emote Attack 09 |
If their chore is to buff an ally, a sound will play when they reach the selected ally
| Heal 01 | |
| Heal 02 | |
| Heal 03 |
Sound loops on the buffed ally
| Buff Loop |
If their chore is to collect boxes or even a sinner's sacrifice, the little helpers will shoot at them
| Helper Shoot 01 | |
| Helper Shoot 02 | |
| Helper Shoot 03 | |
| Helper Shoot 04 | |
| Helper Shoot 05 | |
| Helper Shoot 06 |
Rem's gaze is able to put enemies to sleep,