Rem/Sounds: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|Cast 01
|Cast 01
|
|[[File:Familiar pillow cast 01.mp3]]
|-
|-
|Cast 02
|Cast 02
|
|[[File:Familiar pillow cast 02.mp3]]
|-
|-
|Cast 03
|Cast 03
|
|[[File:Familiar pillow cast 03.mp3]]
|}
|}
'''Sound loops on the pillow while traveling'''
'''Sound loops on the pillow while traveling'''
{| class="wikitable"
{| class="wikitable"
|Projectile Loop
|Projectile Loop
|
|[[File:Familiar pillow projectile lp 01.mp3]]
|}
|}
'''Sound plays on the area of impact'''
'''Sound plays on the area of impact'''
{| class="wikitable"
{| class="wikitable"
|Impact 01
|Impact 01
|
|[[File:Familiar pillow projectile impact 01.mp3]]
|-
|-
|Impact 02
|Impact 02
|
|[[File:Familiar pillow projectile impact 02.mp3]]
|-
|-
|Impact 03
|Impact 03
|
|[[File:Familiar pillow projectile impact 03.mp3]]
|}
|}
'''If the pillow hits an enemy, an additional sound plays'''
'''If the pillow hits an enemy, an additional sound plays'''
{| class="wikitable"
{| class="wikitable"
|Hit 01
|Hit 01
|
|[[File:Familiar pillow hit 01.mp3]]
|-
|-
|Hit 02
|Hit 02
|
|[[File:Familiar pillow hit 02.mp3]]
|-
|-
|Hit 03
|Hit 03
|
|[[File:Familiar pillow hit 03.mp3]]
|}
|}



Revision as of 16:12, 27 January 2026

List of sound effects for Rem.

Weapon

Reloading

Movement

Abilities

Rem throws his pillow, sound plays on Rem after casting the spell

Cast 01
Cast 02
Cast 03

Sound loops on the pillow while traveling

Projectile Loop

Sound plays on the area of impact

Impact 01
Impact 02
Impact 03

If the pillow hits an enemy, an additional sound plays

Hit 01
Hit 02
Hit 03

Rem jumps towards an ally to sleep beside them, sound plays on Rem after selecting an ally unit

Cast Delay

After a short delay, Rem launches towards the selected ally unit

Cast 01
Cast 02
Cast 03

Sound loops on Rem while traveling towards the selected ally unit

Travel Loop

Sound plays after Rem attaches to the selected ally unit

Attach Host 01
Attach Host 02
Attach Host 03

Sound plays when the attachment is about to run out

Attach Rampup

Sound plays if Rem detaches

Detach Host 01
Detach Host 02
Detach Host 03

If the ability goes for it's full duration, an additional sound plays

Timeout 01
Timeout 02
Timeout 03

Audio plays on Rem when selecting the spell (can be heard by enemies even behind a wall)

Select 01
Select 02
Select 03

Audio loops on Rem while selecting the spell (can be heard by enemies even behind a wall)

Select Loop

Audio plays on Rem after deselecting the spell (can be heard by enemies even behind a wall)

Select 01
Select 02
Select 03

Helpers are Rem's little allies that can do several useful chores for him, you can crouch close to them to hear them talk

Helper Emote 01
Helper Emote 02
Helper Emote 03
Helper Emote 04
Helper Emote 05
Helper Emote 06
Helper Emote 07
Helper Emote 08
Helper Emote 09
Helper Emote 10
Helper Emote 11
Helper Emote 12
Helper Emote 13
Helper Emote 14
Helper Emote 15
Helper Emote 16

Sound plays after Rem sends a Helper to do a chore

Cast 01
Cast 02
Cast 03

After being given a chore, the Helper makes a different sound

Emote Attack 01
Emote Attack 02
Emote Attack 03
Emote Attack 04
Emote Attack 05
Emote Attack 06
Emote Attack 07
Emote Attack 08
Emote Attack 09

If their chore is to buff an ally, a sound will play when they reach the selected ally

Heal 01
Heal 02
Heal 03

Sound loops on the buffed ally

Buff Loop

If their chore is to collect boxes or even a sinner's sacrifice, the little helpers will shoot at them

Helper Shoot 01
Helper Shoot 02
Helper Shoot 03
Helper Shoot 04
Helper Shoot 05
Helper Shoot 06

Rem's gaze is able to put enemies to sleep, sound plays when Rem launches in the air

Cast Delay

Sound plays while Rem is channeling the spell

Channel

While channeling the spell, enemies being hit by the gaze are slowed

Slow Loop

Sound plays when Rem casts the spell

Cast

After casting the spell, sound plays if the spell hits an enemy

AoE Explode

Sound plays after the enemy wakes up

Wakeup 01
Wakeup 02
Wakeup 03
Wakeup 04
Kelvin MM.png
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