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{| class="wikitable" | {| class="wikitable" | ||
|Cast Delay | |Cast Delay | ||
| | |[[File:Familiar tagalong cast delay 01.mp3]] | ||
|} | |} | ||
'''After a short delay, Rem launches towards the selected ally unit''' | '''After a short delay, Rem launches towards the selected ally unit''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast 01 | |Cast 01 | ||
| | |[[File:Familiar tagalong cast 01.mp3]] | ||
|- | |- | ||
|Cast 02 | |Cast 02 | ||
| | |[[File:Familiar tagalong cast 02.mp3]] | ||
|- | |- | ||
|Cast 03 | |Cast 03 | ||
| | |[[File:Familiar tagalong cast 03.mp3]] | ||
|} | |} | ||
'''Sound loops on Rem while traveling towards the selected ally unit''' | '''Sound loops on Rem while traveling towards the selected ally unit''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Travel Loop | |Travel Loop | ||
| | |[[File:Familiar tagalong travel lp 01.mp3]] | ||
|} | |} | ||
'''Sound plays after Rem attaches to the selected ally unit''' | '''Sound plays after Rem attaches to the selected ally unit''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Attach Host 01 | |Attach Host 01 | ||
| | |[[File:Familiar tagalong attach host 01.mp3]] | ||
|- | |- | ||
|Attach Host 02 | |Attach Host 02 | ||
| | |[[File:Familiar tagalong attach host 02.mp3]] | ||
|- | |- | ||
|Attach Host 03 | |Attach Host 03 | ||
| | |[[File:Familiar tagalong attach host 03.mp3]] | ||
|} | |} | ||
'''Sound plays when the attachment is about to run out''' | '''Sound plays when the attachment is about to run out''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Attach Rampup | |Attach Rampup | ||
| | |[[File:Familiar tagalong attach rampup 01.mp3]] | ||
|} | |} | ||
'''Sound plays if Rem detaches''' | '''Sound plays if Rem detaches''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Detach Host 01 | |Detach Host 01 | ||
| | |[[File:Familiar tagalong detach host 01.mp3]] | ||
|- | |- | ||
|Detach Host 02 | |Detach Host 02 | ||
| | |[[File:Familiar tagalong detach host 02.mp3]] | ||
|- | |- | ||
|Detach Host 03 | |Detach Host 03 | ||
| | |[[File:Familiar tagalong detach host 03.mp3]] | ||
|} | |} | ||
'''If the ability goes for it's full duration, an additional sound plays''' | '''If the ability goes for it's full duration, an additional sound plays''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Timeout 01 | |Timeout 01 | ||
| | |[[File:Familiar tagalong timeout 01.mp3]] | ||
|- | |- | ||
|Timeout 02 | |Timeout 02 | ||
| | |[[File:Familiar tagalong timeout 02.mp3]] | ||
|- | |- | ||
|Timeout 03 | |Timeout 03 | ||
| | |[[File:Familiar tagalong timeout 03.mp3]] | ||
|} | |} | ||
Revision as of 16:15, 27 January 2026
List of sound effects for Rem.
Weapon
Reloading
Movement
Abilities
Rem throws his pillow, sound plays on Rem after casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Sound loops on the pillow while traveling
| Projectile Loop |
Sound plays on the area of impact
| Impact 01 | |
| Impact 02 | |
| Impact 03 |
If the pillow hits an enemy, an additional sound plays
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Rem jumps towards an ally to sleep beside them, sound plays on Rem after selecting an ally unit
| Cast Delay |
After a short delay, Rem launches towards the selected ally unit
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Sound loops on Rem while traveling towards the selected ally unit
| Travel Loop |
Sound plays after Rem attaches to the selected ally unit
| Attach Host 01 | |
| Attach Host 02 | |
| Attach Host 03 |
Sound plays when the attachment is about to run out
| Attach Rampup |
Sound plays if Rem detaches
| Detach Host 01 | |
| Detach Host 02 | |
| Detach Host 03 |
If the ability goes for it's full duration, an additional sound plays
| Timeout 01 | |
| Timeout 02 | |
| Timeout 03 |
Audio plays on Rem when selecting the spell (can be heard by enemies even behind a wall)
| Select 01 | |
| Select 02 | |
| Select 03 |
Audio loops on Rem while selecting the spell (can be heard by enemies even behind a wall)
| Select Loop |
Audio plays on Rem after deselecting the spell (can be heard by enemies even behind a wall)
| Select 01 | |
| Select 02 | |
| Select 03 |
Helpers are Rem's little allies that can do several useful chores for him, you can crouch close to them to hear them talk
| Helper Emote 01 | |
| Helper Emote 02 | |
| Helper Emote 03 | |
| Helper Emote 04 | |
| Helper Emote 05 | |
| Helper Emote 06 | |
| Helper Emote 07 | |
| Helper Emote 08 | |
| Helper Emote 09 | |
| Helper Emote 10 | |
| Helper Emote 11 | |
| Helper Emote 12 | |
| Helper Emote 13 | |
| Helper Emote 14 | |
| Helper Emote 15 | |
| Helper Emote 16 |
Sound plays after Rem sends a Helper to do a chore
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
After being given a chore, the Helper makes a different sound
| Emote Attack 01 | |
| Emote Attack 02 | |
| Emote Attack 03 | |
| Emote Attack 04 | |
| Emote Attack 05 | |
| Emote Attack 06 | |
| Emote Attack 07 | |
| Emote Attack 08 | |
| Emote Attack 09 |
If their chore is to buff an ally, a sound will play when they reach the selected ally
| Heal 01 | |
| Heal 02 | |
| Heal 03 |
Sound loops on the buffed ally
| Buff Loop |
If their chore is to collect boxes or even a sinner's sacrifice, the little helpers will shoot at them
| Helper Shoot 01 | |
| Helper Shoot 02 | |
| Helper Shoot 03 | |
| Helper Shoot 04 | |
| Helper Shoot 05 | |
| Helper Shoot 06 |
Rem's gaze is able to put enemies to sleep, sound plays when Rem launches in the air
| Cast Delay |
Sound plays while Rem is channeling the spell
| Channel |
While channeling the spell, enemies being hit by the gaze are slowed
| Slow Loop |
Sound plays when Rem casts the spell
| Cast |
After casting the spell, sound plays if the spell hits an enemy
| AoE Explode |
Sound plays after the enemy wakes up
| Wakeup 01 | |
| Wakeup 02 | |
| Wakeup 03 | |
| Wakeup 04 |