Rem/Sounds: Difference between revisions

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== Weapon ==
== Weapon ==
{| class="wikitable"
|
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|}


=== Reloading ===
=== Reloading ===
{| class="wikitable"
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|}


== Movement ==
== Movement ==
{| class="wikitable"
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|}


== Abilities ==
== Abilities ==
=== {{AbilityIcon|Pillow Toss}} ===
=== {{AbilityIcon|Pillow Toss}} ===
'''Rem throws his pillow, sound plays on Rem after casting the spell'''
{| class="wikitable"
|Cast 01
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|-
|Cast 02
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|-
|Cast 03
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|}
'''Sound loops on the pillow while traveling'''
{| class="wikitable"
|Projectile Loop
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|}
'''Sound plays on the area of impact'''
{| class="wikitable"
|Impact 01
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|-
|Impact 02
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|Impact 03
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|}
'''If the pillow hits an enemy, an additional sound plays'''
{| class="wikitable"
|Hit 01
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|-
|Hit 02
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|-
|Hit 03
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|}


=== {{AbilityIcon|Tag Along}} ===
=== {{AbilityIcon|Tag Along}} ===
'''Rem jumps towards an ally to sleep beside them, sound plays on Rem after selecting an ally unit'''
{| class="wikitable"
|Cast Delay
|
|}
'''After a short delay, Rem launches towards the selected ally unit'''
{| class="wikitable"
|Cast 01
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|-
|Cast 02
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|-
|Cast 03
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|}
'''Sound loops on Rem while traveling towards the selected ally unit'''
{| class="wikitable"
|Travel Loop
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|}
'''Sound plays after Rem attaches to the selected ally unit'''
{| class="wikitable"
|Attach Host 01
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|-
|Attach Host 02
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|-
|Attach Host 03
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|}
'''Sound plays when the attachment is about to run out'''
{| class="wikitable"
|Attach Rampup
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|}
'''Sound plays if Rem detaches'''
{| class="wikitable"
|Detach Host 01
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|-
|Detach Host 02
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|-
|Detach Host 03
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|}
'''If the ability goes for it's full duration, an additional sound plays'''
{| class="wikitable"
|Timeout 01
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|-
|Timeout 02
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|-
|Timeout 03
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|}


=== {{AbilityIcon|Lil Helpers}} ===
=== {{AbilityIcon|Lil Helpers}} ===
'''Audio plays on Rem when selecting the spell (can be heard by enemies even behind a wall)'''
{| class="wikitable"
|Select 01
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|-
|Select 02
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|-
|Select 03
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|}
'''Audio loops on Rem while selecting the spell (can be heard by enemies even behind a wall)'''
{| class="wikitable"
|Select Loop
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|}
'''Audio plays on Rem after deselecting the spell (can be heard by enemies even behind a wall)'''
{| class="wikitable"
|Select 01
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|-
|Select 02
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|-
|Select 03
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|}
'''Helpers are Rem's little allies that can do several useful chores for him, you can crouch close to them to hear them talk'''
{| class="wikitable"
|Helper Emote 01
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|-
|Helper Emote 02
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|-
|Helper Emote 03
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|-
|Helper Emote 04
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|-
|Helper Emote 05
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|-
|Helper Emote 06
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|-
|Helper Emote 07
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|-
|Helper Emote 08
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|-
|elper Emote 019
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|-
|Helper Emote 10
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|-
|Helper Emote 11
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|-
|Helper Emote 12
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|-
|Helper Emote 13
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|-
|Helper Emote 14
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|-
|Helper Emote 15
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|-
|Helper Emote 16
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|}
'''Sound plays after Rem sends a Helper to do a chore'''
{| class="wikitable"
|Cast 01
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|-
|Cast 02
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|-
|Cast 03
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|}
'''After being given a chore, the Helper makes a different sound'''
{| class="wikitable"
|Emote Attack 01
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|-
|Emote Attack 02
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|-
|Emote Attack 03
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|-
|Emote Attack 04
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|-
|Emote Attack 05
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|-
|Emote Attack 06
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|-
|Emote Attack 07
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|-
|Emote Attack 08
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|-
|Emote Attack 09
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|}
'''If their chore is to buff an ally, a sound will play when they reach the selected ally'''
{| class="wikitable"
|Heal 01
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|-
|Heal 02
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|-
|Heal 03
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|}
'''Sound loops on the buffed ally'''
{| class="wikitable"
|Buff Loop
|
|}
'''If their chore is to collect boxes or even a sinner's sacrifice, the little helpers will shoot at them'''
{| class="wikitable"
|Helper Shoot 01
|
|-
|Helper Shoot 02
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|-
|Helper Shoot 03
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|-
|Helper Shoot 04
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|-
|Helper Shoot 05
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|-
|Helper Shoot 06
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|}


=== {{AbilityIcon|Naptime}} ===
=== {{AbilityIcon|Naptime}} ===
 
Rem's gaze is able to put enemies to sleep, {{Stub}}
{{Stub}}


[[Category:Rem]]
[[Category:Rem]]
[[Category:Sounds]]
[[Category:Sounds]]