Rem throws his pillow, sound plays on Rem after casting the spell
Sound loops on the pillow while traveling
Sound plays on the area of impact
| Impact 01
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| Impact 02
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| Impact 03
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If the pillow hits an enemy, an additional sound plays
Rem jumps towards an ally to sleep beside them, sound plays on Rem after selecting an ally unit
After a short delay, Rem launches towards the selected ally unit
Sound loops on Rem while traveling towards the selected ally unit
Sound plays after Rem attaches to the selected ally unit
| Attach Host 01
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| Attach Host 02
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| Attach Host 03
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Sound plays when the attachment is about to run out
Sound plays if Rem detaches
| Detach Host 01
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| Detach Host 02
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| Detach Host 03
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If the ability goes for it's full duration, an additional sound plays
| Timeout 01
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| Timeout 02
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| Timeout 03
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Audio plays on Rem when selecting the spell (can be heard by enemies even behind a wall)
| Select 01
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| Select 02
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| Select 03
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Audio loops on Rem while selecting the spell (can be heard by enemies even behind a wall)
Audio plays on Rem after deselecting the spell (can be heard by enemies even behind a wall)
| Deselect 01
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| Deselect 02
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| Deselect 03
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Helpers are Rem's little allies that can do several useful chores for him, you can crouch close to them to hear them talk
| Helper Emote 01
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| Helper Emote 02
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| Helper Emote 03
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| Helper Emote 04
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| Helper Emote 05
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| Helper Emote 06
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| Helper Emote 07
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| Helper Emote 08
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| Helper Emote 09
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| Helper Emote 10
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| Helper Emote 11
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| Helper Emote 12
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| Helper Emote 13
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| Helper Emote 14
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| Helper Emote 15
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| Helper Emote 16
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Sound plays after Rem sends a Helper to do a chore
After being given a chore, the Helper makes a different sound
| Emote Attack 01
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| Emote Attack 02
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| Emote Attack 03
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| Emote Attack 04
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| Emote Attack 05
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| Emote Attack 06
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| Emote Attack 07
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| Emote Attack 08
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| Emote Attack 09
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If their chore is to buff an ally, a sound will play when they reach the selected ally
Sound loops on the buffed ally
If their chore is to collect boxes or even a sinner's sacrifice, the little helpers will shoot at them
| Helper Shoot 01
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| Helper Shoot 02
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| Helper Shoot 03
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| Helper Shoot 04
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| Helper Shoot 05
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| Helper Shoot 06
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Rem's gaze is able to put enemies to sleep, sound plays when Rem launches in the air
Sound plays while Rem is channeling the spell
While channeling the spell, enemies being hit by the gaze are slowed
After the channeling is done, Rem casts the spell
Sound plays if an enemy is put to sleep
Sound plays after the enemy wakes up
| Wakeup 01
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| Wakeup 02
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| Wakeup 03
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| Wakeup 04
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Rem's voice lines that play in specific situations.
Efforts
Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01
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| Effort 02
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| Effort 03
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| Effort 04
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| Effort 05
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| Effort 06
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Audio plays when dashing.
| Dash 01
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| Dash 02
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| Dash 03
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| Dash 04
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| Dash 05
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| Dash 06
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Audio plays during light melee. These lines are currently unused.
| Light Melee 01
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| Light Melee 02
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| Light Melee 03
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| Light Melee 04
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| Light Melee 05
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| Light Melee 06
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| Light Melee 07
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Audio plays during heavy melee. These lines are currently unused.
| Heavy Melee 01
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| Heavy Melee 02
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| Heavy Melee 03
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| Heavy Melee 04
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| Heavy Melee 05
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| Heavy Melee 06
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Pain
Audio sometimes plays when taking a small amount of damage.
| Small Pain 01
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| Small Pain 02
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| Small Pain 03
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| Small Pain 04
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| Small Pain 05
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| Small Pain 06
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| Small Pain 07
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| Small Pain 08
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| Small Pain 09
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Audio sometimes plays when taking a large amount of damage.
| Big Pain 01
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| Big Pain 02
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| Big Pain 03
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| Big Pain 04
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| Big Pain 05
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| Big Pain 06
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| Big Pain 07
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| Big Pain 08
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Audio plays when Rem is killed.
| Death 01
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| Death 02
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| Death 03
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| Death 04
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| Death 05
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| Death 06
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| Death 07
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