Rem/Update history: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) Update from April 30, 2026 |
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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = {{Update link|May|22|2026}} | |||
| changes = | |||
* {{AbilityIcon|Pillow Toss}} charge time reduced from 9s to 8s. | |||
* {{AbilityIcon|Pillow Toss}} T3 increased from +90 to +100 Damage. | |||
* {{AbilityIcon|Tag Along}} burst heal now also applies to secondary allies that you jump to. | |||
* {{AbilityIcon|Tag Along}} lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster). | |||
* {{AbilityIcon|Tag Along}} T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%. | |||
* {{AbilityIcon|Tag Along}} T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0. | |||
* {{AbilityIcon|Tag Along}} can now be cast through veils. | |||
* Reduced lockout period after ejecting from {{AbilityIcon|Tag Along}} from 1s to 0.3s. | |||
* {{AbilityIcon|Tag Along}} time to fly to your ally is now 50% faster. | |||
* {{AbilityIcon|Tag Along}} heal duration is now displayed on the HUD as well as the healthbar icon. | |||
* {{AbilityIcon|Tag Along}}: fixed specific abilities/items that could kill Rem while he's napping. | |||
* {{AbilityIcon|Tag Along}} now allows friendly auras to affect Rem. | |||
* {{AbilityIcon|Tag Along}} eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground. | |||
* {{AbilityIcon|Tag Along}} eject no longer briefly restricts movement abilities and input. | |||
* {{AbilityIcon|Naptime}} now provides +30% damage reduction in the base ability (T3 still adds +50%). | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|April|30|2026}} | | update = {{Update link|April|30|2026}} | ||