Rem/Update history: Difference between revisions

Update from April 30, 2026
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{{Update history table
{{Update history table
| contents =
| contents =
{{Update history table/row
| update = {{Update link|May|22|2026}}
| changes =
* {{AbilityIcon|Pillow Toss}} charge time reduced from 9s to 8s.
* {{AbilityIcon|Pillow Toss}} T3 increased from +90 to +100 Damage.
* {{AbilityIcon|Tag Along}} burst heal now also applies to secondary allies that you jump to.
* {{AbilityIcon|Tag Along}} lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster).
* {{AbilityIcon|Tag Along}} T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%.
* {{AbilityIcon|Tag Along}} T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0.
* {{AbilityIcon|Tag Along}} can now be cast through veils.
* Reduced lockout period after ejecting from {{AbilityIcon|Tag Along}} from 1s to 0.3s.
* {{AbilityIcon|Tag Along}} time to fly to your ally is now 50% faster.
* {{AbilityIcon|Tag Along}} heal duration is now displayed on the HUD as well as the healthbar icon.
* {{AbilityIcon|Tag Along}}: fixed specific abilities/items that could kill Rem while he's napping.
* {{AbilityIcon|Tag Along}} now allows friendly auras to affect Rem.
* {{AbilityIcon|Tag Along}} eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground.
* {{AbilityIcon|Tag Along}} eject no longer briefly restricts movement abilities and input.
* {{AbilityIcon|Naptime}} now provides +30% damage reduction in the base ability (T3 still adds +50%).
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|April|30|2026}}
| update = {{Update link|April|30|2026}}