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== Abilities == {{AbilitySection | hero_name = Rem | ability_num = 1 | notes = * Landing hits on [[unit]]s counts towards cooldown reduction. * Cooldown reduction only affects Tag Along and Naptime. }} {{AbilitySection | hero_name = Rem | ability_num = 2 | notes = * Rem is untargetable and immune to damage while napping. * Rem can jump to [[Troopers]] if they are followed by a Lil Helper. * The duration of Tag Along resets each time the player hops to a new ally. * If Rem holds the [[melee]] key after exiting Tag Along, they can hit a heavy melee without triggering its visual and sound effects. This is likely a bug. * Manually ejecting out of Tag Along will consume one stamina bar while also launching Rem further. * Rem can teleport with {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}}. * Using Tag Along makes Rem drop the {{PageRef|Soul Urn}}. | interactions = {{AbilityInteraction | interaction = stealth | state = partial | text = * Casting Tag Along does not break stealth. * Hopping to a new ally does break stealth. }} }} {{AbilitySection | hero_name = Rem | ability_num = 3 | notes = * Each Helper has an individual cooldown. If all Helpers were sent to follow, the ability cooldown will default to the Helper with the lowest cooldown timer. ** When following a hero or trooper: The Helper's cooldown is set to the duration of said action plus the Helper's nap time. Cooldown timer is unaffected if the Helper loses their follow target. ** Using Helpers for non-follow actions (crates, sinners, etc.) will apply a short ability cooldown regardless of the amount of Helpers available. * Helpers can be assigned to [[Sinner's Sacrifice]] machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine. ** Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first. * Helpers can get [[Powerups|Bridge Buffs]]. * Helpers will fully heal troopers upon cast. * Troopers with helpers yield +20% souls to enemies when killed. * Helpers following Troopers or Heroes appear as green circles on the minimap, visible to Rem and his allies. * Helpers can be assigned to a [[Curiosity Shop]] to buy items in queue. They can also buy from enemy shops, making Rem the only hero able to do so. (This does not apply to base shops.) ** Rem does not need to have line of sight to the shop to send a helper to it. * Helpers have a short delay to collect [[souls]] after breaking [[boxes]], allowing a player to collect them first. * When Rem is killed, any available Helpers will fire at his killer for 1 damage. | interactions = {{AbilityInteraction | interaction = Ability Duration | state = partial | text = Doesn't affect the Following Trooper duration. }} {{AbilityInteraction | interaction = Ability Cooldown | state = partial | text = Only reduces the Helper's nap time and the ability cooldown when performing non-follow actions (crates, sinners, etc.). }} {{AbilityInteraction | interaction = Ability Range | state = disabled | text = Doesn't affect the cast range. }} {{AbilityInteraction | interaction = Echo Shard | state = disabled | text = Doesn't reset the cooldown. }} }} {{AbilitySection | hero_name = Rem | ability_num = 4 | notes = * Cooldown is halved if interrupted. * [[Barrier]] health does not count towards sleep damage threshold. }}
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