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{{Infobox hero | {{Infobox hero | ||
| key = hero_familiar | | key = hero_familiar | ||
| voice_actor = | | voice_actor = <!-- NOT Hunikin, see https://x.com/hunikinn/status/2091959232317075845 --> | ||
| release_date = January 26, 2026 | | release_date = January 26, 2026 | ||
| codenames = Familiar | | codenames = Familiar | ||
| pronouns = He/Him | | pronouns = He/Him | ||
}}{{Quotation|2= | }}{{Quotation | ||
| 2 = I don't know, you guys do it. | |||
| 4 = Familiar_asleep_upgrade_power3_05.mp3 | |||
}} | }} | ||
'''Rem''' is a [[Hero]] in ''[[Deadlock]]''. An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Pillow fights are Rem's preferred form of conflict, tossing his favorite pillow at enemies to knock them back when they're getting too close. His friends, however, he likes to keep nearby - leaping to their aid when things get dicey and taking a quick nap on their shoulder. His Lil Helpers are curious creatures, taking interest in everything the streets of New York have to offer, and cheering on his allies as they go. Ultimately when Naptime hits, no one will be able to keep their eyes open. | '''Rem''' is a [[Hero]] in ''[[Deadlock]]''. An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Pillow fights are Rem's preferred form of conflict, '''[[Rem#Pillow Toss|tossing his favorite pillow]]''' at enemies to knock them back when they're getting too close. His friends, however, he likes to keep nearby - '''[[Rem#Tag Along|leaping to their aid]]''' when things get dicey and taking a quick nap on their shoulder. His '''[[Rem#Lil Helpers|Lil Helpers]]''' are curious creatures, taking interest in everything the streets of New York have to offer, and cheering on his allies as they go. Ultimately when '''[[Rem#Naptime|Naptime]]''' hits, no one will be able to keep their eyes open. | ||
A sleepy child from a world of dreams, Rem and his little helpers found themselves stranded in New York. Searching the five boroughs for a way home, Rem seeks to summon the Patrons so he can finally return to his family. | A sleepy child from a world of dreams, Rem and his little helpers found themselves stranded in New York. Searching the five boroughs for a way home, Rem seeks to summon the Patrons so he can finally return to his family. | ||
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== Innate == | == Innate == | ||
Rem can enter [[ | Rem can enter [[Tunnel|tunnels]] in the map by crouching, but he cannot enter while in combat. | ||
== Weapon == | == Weapon == | ||
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| ability_num = 1 | | ability_num = 1 | ||
| notes = | | notes = | ||
* | * Landing hits on [[unit]]s counts towards cooldown reduction. | ||
* Cooldown reduction only affects Tag Along and Naptime. | |||
}} | }} | ||
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* Rem can teleport with {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}}. | * Rem can teleport with {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}}. | ||
* Using Tag Along makes Rem drop the {{PageRef|Soul Urn}}. | * Using Tag Along makes Rem drop the {{PageRef|Soul Urn}}. | ||
| interactions = | |||
{{AbilityInteraction | interaction = stealth | state = partial | text = | |||
* Casting Tag Along does not break stealth. | |||
* Hopping to a new ally does break stealth. | |||
}} | |||
}} | }} | ||
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** When following a hero or trooper: The Helper's cooldown is set to the duration of said action plus the Helper's nap time. Cooldown timer is unaffected if the Helper loses their follow target. | ** When following a hero or trooper: The Helper's cooldown is set to the duration of said action plus the Helper's nap time. Cooldown timer is unaffected if the Helper loses their follow target. | ||
** Using Helpers for non-follow actions (crates, sinners, etc.) will apply a short ability cooldown regardless of the amount of Helpers available. | ** Using Helpers for non-follow actions (crates, sinners, etc.) will apply a short ability cooldown regardless of the amount of Helpers available. | ||
* Helpers can be assigned to [[Sinner's Sacrifice]] machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine. | * Helpers can be assigned to [[Sinner's Sacrifice]] machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine. | ||
** Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first. | ** Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first. | ||
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** Rem does not need to have line of sight to the shop to send a helper to it. | ** Rem does not need to have line of sight to the shop to send a helper to it. | ||
* Helpers have a short delay to collect [[souls]] after breaking [[boxes]], allowing a player to collect them first. | * Helpers have a short delay to collect [[souls]] after breaking [[boxes]], allowing a player to collect them first. | ||
* When Rem is killed, any available Helpers will fire at his killer for 1 damage. | * When Rem is killed, any available Helpers will fire at his killer for 1 damage. | ||
| interactions = | |||
{{AbilityInteraction | interaction = Ability Duration | state = partial | text = | |||
Doesn't affect the Following Trooper duration. | |||
}} | |||
{{AbilityInteraction | interaction = Ability Cooldown | state = partial | text = | |||
Only reduces the Helper's nap time and the ability cooldown when performing non-follow actions (crates, sinners, etc.). | |||
}} | |||
{{AbilityInteraction | interaction = Ability Range | state = disabled | text = | |||
Doesn't affect the cast range. | |||
}} | |||
{{AbilityInteraction | interaction = Echo Shard | state = disabled | text = | |||
Doesn't reset the cooldown. | |||
}} | |||
}} | }} | ||
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| ability_num = 4 | | ability_num = 4 | ||
| notes = | | notes = | ||
* | * Cooldown is halved if interrupted. | ||
* [[Barrier]] health does not count towards sleep damage threshold. | * [[Barrier]] health does not count towards sleep damage threshold. | ||
}} | }} | ||
== Street Brawl == | |||
=== Ability Changes === | |||
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] --> | |||
Apart from [[Street Brawl#Heroes|global changes]], Rem does '''not''' have any special modifications for his abilities in Street Brawl. | |||
=== Item Draft === | |||
{{HeroStreetBrawlItems|Rem}} | |||
== Backstory == | == Backstory == | ||
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== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== 3D model == | |||
{{3D_Model|Rem}} | |||
===Weapon=== | |||
{{3D Model|Rem Weapon|size=240px}} | |||
===Ability=== | |||
{{3D Model|Lil Helpers}} | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Rem card.png|Rem's portrait. | File:Rem card.png|Rem's portrait | ||
File:Rem vertical.png|Rem's hero select portrait | File:Rem Gloat (Familiar).png|Gloat portrait for Rem | ||
File:Rem Icon.png|Rem's minimap icon | File:Rem Critical (Familar).png|Critical health portrait for Rem | ||
File:Rem Render.png|Rem in-game render | File:Rem vertical.png|Rem's hero select portrait | ||
File:Rem select background.png|Rem's select background | File:Rem Icon.png|Rem's minimap icon | ||
File:Rem Reference Sheet.png|Rem | File:Rem Render.png|Rem in-game render | ||
File:Rem name.svg|Rem's typography | File:Rem select background.png|Rem's select background | ||
File:Rem Reference Sheet.png|Rem reference sheet | |||
File:Rem Weapon.png|Rem's Weapon - ''Long Night'' | |||
File:Rem secret room.png|Rem's secret room at the hideout | |||
File:Rem's shadow at the hideout (22.01).png|Rem's shadow in the hideout | |||
File:Rem's hideout hint.png|Rem's pillow hint at the hideout | |||
File:Rem helper.png|Rem's lil helper | |||
</gallery> | |||
=== Typography === | |||
<gallery> | |||
File:Rem name.svg|Rem's typography | |||
File:Familiar russian.svg|Rem's Russian typography | File:Familiar russian.svg|Rem's Russian typography | ||
File:Familiar schinese.svg|Rem's Simplified Chinese typography | File:Familiar schinese.svg|Rem's Simplified Chinese typography | ||
File:Familiar ukrainian.svg|Rem's Ukrainian typography | File:Familiar ukrainian.svg|Rem's Ukrainian typography | ||
</gallery> | |||
=== Voting ([[Old Gods, New Blood]]) === | |||
<gallery> | |||
File:Rem VoterPoster.jpg|"Vote for Rem" poster/spray from the 1/23/26 major update | File:Rem VoterPoster.jpg|"Vote for Rem" poster/spray from the 1/23/26 major update | ||
File:Vote Rem Damaged.png|Damaged "Vote Rem" poster | File:Vote Rem Damaged.png|Damaged "Vote Rem" poster | ||
File:Rem Voting Thank You.png|Thanks for voting Rem! | File:Rem Voting Thank You.png|Thanks for voting Rem! | ||
File:Rem Voting Thank You Damaged.png|Only this and nothing more | File:Rem Voting Thank You Damaged.png|Only this and nothing more | ||
File:Rem | File:Rem Vote Splash.png|Rem splash art from the vote screen | ||
File:Rem | File:Rem Voter Sticker.png|Rem voter sticker | ||
</gallery> | |||
File:Rem clone.png|Rem's unused "clone" ability, copying | === Removed/Unused content === | ||
<gallery> | |||
File:Rem clone.png|Rem's unused "clone" ability, copying {{HeroIcon|Paige}} | |||
</gallery> | </gallery> | ||
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* Rem's name references [[wikipedia:Rapid_eye_movement_sleep|Rapid Eye Movement]], a unique and active phase of sleep in which most dreaming occurs. | * Rem's name references [[wikipedia:Rapid_eye_movement_sleep|Rapid Eye Movement]], a unique and active phase of sleep in which most dreaming occurs. | ||
* Rem's hybrid anatomy of bird and mammal resembles that of a wingless [[wikipedia:Griffin|Griffin]] or [[wikt:keythong|Keythong]] in ancient mythology. | * Rem's hybrid anatomy of bird and mammal resembles that of a wingless [[wikipedia:Griffin|Griffin]] or [[wikt:keythong|Keythong]] in ancient mythology. | ||
* Rem has a line where he dreams about mangos,<ref>{{VoiceLineCite|name=Rem|quotes=Rem/Quotes#Naptime|context=(Upgrade Naptime while asleep)|transcription=That's a lot of mangos.}}</ref> which are the favorite fruit of developer [[ | * Rem has a line where he dreams about mangos,<ref>{{VoiceLineCite|name=Rem|quotes=Rem/Quotes#Naptime|context=(Upgrade Naptime while asleep)|transcription=That's a lot of mangos.}}</ref> which are the favorite fruit of developer [[IceFrog]] and an item in ''Dota 2''.<ref>[https://liquipedia.net/dota2/Enchanted_Mango Enchanted Mango] in Dota 2 Wiki</ref> | ||
* "Having Sweet Dreams in the Hideout" is displayed as one's status in the in-game Friends List when playing as Rem in the [[Hideout]]. | * "Having Sweet Dreams in the Hideout" is displayed as one's status in the in-game Friends List when playing as Rem in the [[Hideout]]. | ||
== References == | == References == | ||
<references/> | <references/> | ||
== Navigation == | == Navigation == | ||
{{Hero Navbox}} | {{Hero Navbox}} | ||