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| ability_num = 3 | | ability_num = 3 | ||
| notes = | | notes = | ||
* Each Helper has an individual cooldown. | * Each Helper has an individual cooldown. If all Helpers were sent to follow, the ability cooldown will default to the Helper with the lowest cooldown timer. | ||
** When following a hero or trooper: The Helper's cooldown is set to the duration of said action plus the Helper's nap time. Cooldown timer is unaffected if the Helper loses their follow target. | ** When following a hero or trooper: The Helper's cooldown is set to the duration of said action plus the Helper's nap time. Cooldown timer is unaffected if the Helper loses their follow target. | ||
** Using Helpers for non-follow actions (crates, sinners, etc.) will apply a short ability cooldown regardless of the amount of Helpers available. | |||
** [[Ability_Cooldown#Sources_of_Ability_Cooldown_Reduction|Ability Cooldown Reduction]]s only reduce the Helper's nap time and the ability cooldown when performing non-follow actions. {{ItemIcon|Echo Shard}} doesn't reset the cooldown. | ** [[Ability_Cooldown#Sources_of_Ability_Cooldown_Reduction|Ability Cooldown Reduction]]s only reduce the Helper's nap time and the ability cooldown when performing non-follow actions. {{ItemIcon|Echo Shard}} doesn't reset the cooldown. | ||
* Helpers can be assigned to [[Sinner's Sacrifice]] machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine. | * Helpers can be assigned to [[Sinner's Sacrifice]] machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine. | ||