Rem: Difference between revisionsGive feedback
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Migrate to AbilitySection template; move Weapon section above Abilities (with help from vergir-bot LLM) |
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Rem was released on [[Update:January 26, 2026|January 26, 2026]] as the first winner of the [[Update:January 22, 2026|Old Gods, New Blood]] update contest. | Rem was released on [[Update:January 26, 2026|January 26, 2026]] as the first winner of the [[Update:January 22, 2026|Old Gods, New Blood]] update contest. | ||
== Weapon == | |||
{{WeaponCard|key=hero_familiar|weapon_name=Long Night}} | |||
== Abilities == | == Abilities == | ||
{{ | === Pillow Toss === | ||
| | |||
| | {{AbilitySection | ||
| hero_name = Rem | |||
| ability_num = 1 | |||
}} | |||
=== Tag Along === | |||
{{AbilitySection | |||
| hero_name = Rem | |||
| ability_num = 2 | |||
| notes = | |||
* Tier 2 gives +{{#invoke:Abilities|get_ability_upgrade_prop|Tag Along|2|BonusBarrierAmpPercent}}% Bonus on item range, duration and barrier effectiveness. | * Tier 2 gives +{{#invoke:Abilities|get_ability_upgrade_prop|Tag Along|2|BonusBarrierAmpPercent}}% Bonus on item range, duration and barrier effectiveness. | ||
| | }} | ||
=== Lil Helpers === | |||
{{AbilitySection | |||
| hero_name = Rem | |||
| ability_num = 3 | |||
| notes = | |||
* Helpers can be assigned to a [[Curiosity Shop]] to buy items in queue. They can also buy from enemy shops, making Rem the only hero able to do so. | * Helpers can be assigned to a [[Curiosity Shop]] to buy items in queue. They can also buy from enemy shops, making Rem the only hero able to do so. | ||
* Helpers can be assigned to Sinner's Sacrifice machines, and will always secure full jackpots as if done with a heavy melee. | * Helpers can be assigned to Sinner's Sacrifice machines, and will always secure full jackpots as if done with a heavy melee. | ||
| | }} | ||
=== Naptime === | |||
{{AbilitySection | |||
| hero_name = Rem | |||
| ability_num = 4 | |||
| notes = | |||
* [[Barrier]] health does not count towards sleep damage threshold. | * [[Barrier]] health does not count towards sleep damage threshold. | ||
}} | }} | ||
Rem can enter [[Vent|vents]] in the map by crouching, but he cannot enter while in combat. | Rem can enter [[Vent|vents]] in the map by crouching, but he cannot enter while in combat. | ||
== Background == | == Background == | ||