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→Abilities: Lil Helper cooldown notes (my wording is bloated on this one) |
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* Each Helper has an individual cooldown, the ability cooldown will default to the Helper with the lowest cooldown timer after the last Helper was used. Using helpers for non-follow actions will apply a short cooldown regardless of the amount of Helpers currently available. | |||
** When following a hero or trooper: the cooldown instead becomes the duration of said action added by the Helper's nap time. The cooldown doesn't decrease if the Helper loses their follow target. | |||
** [[Ability_Cooldown#Sources_of_Ability_Cooldown_Reduction|Ability Cooldown Reduction items]] only reduce the Helper's nap time and the cooldown when performing non-follow actions. {{ItemIcon|Echo Shard}} doesn't reset the cooldown. | |||
* Helpers can be assigned to [[Sinner's Sacrifice]] machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine. | * Helpers can be assigned to [[Sinner's Sacrifice]] machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine. | ||
** Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first. | ** Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first. | ||