Rem: Difference between revisions

TommyGun (talk | contribs)
TommyGun (talk | contribs)
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** When following a hero or trooper: The Helper's cooldown is set to the duration of said action plus the Helper's nap time. Cooldown timer is unaffected if the Helper loses their follow target.
** When following a hero or trooper: The Helper's cooldown is set to the duration of said action plus the Helper's nap time. Cooldown timer is unaffected if the Helper loses their follow target.
** Using Helpers for non-follow actions (crates, sinners, etc.) will apply a short ability cooldown regardless of the amount of Helpers available.
** Using Helpers for non-follow actions (crates, sinners, etc.) will apply a short ability cooldown regardless of the amount of Helpers available.
** {{ItemIcon|Echo Shard}} doesn't reset the cooldown.
* Helpers can be assigned to [[Sinner's Sacrifice]] machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine.
* Helpers can be assigned to [[Sinner's Sacrifice]] machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine.
** Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first.
** Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first.
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{{AbilityInteraction | interaction = Ability Range | state = disabled | text =
{{AbilityInteraction | interaction = Ability Range | state = disabled | text =
* Doesn't affect the cast range.
* Doesn't affect the cast range.
}}
{{AbilityInteraction | interaction = Echo Shard | state = disabled | text =
* Doesn't reset the cooldown.
}}
}}
}}
}}
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