Rem: Difference between revisions

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m Switched words "aim assist" into "homing". Aim assist more technically would be more akin to "sticky aim" and other assistance to aiming procedure.
Weapon: image caption
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{{WeaponCard|key=hero_familiar|weapon_name=Long Night}}
{{WeaponCard|key=hero_familiar|weapon_name=Long Night}}
Long Night has a subtle "homing" effect, in which the projectiles bend towards the enemy when close to Rem's crosshair. This is more noticeable when landing headshots, and is offset by Rem's outgoing headshot reduction.
Long Night has a subtle "homing" effect, in which the projectiles bend towards the enemy when close to Rem's crosshair. This is more noticeable when landing headshots, and is offset by Rem's outgoing headshot reduction.
[[File:Rem aim assist.png|left|thumb|185x185px|Long Night's aim assist]]
[[File:Rem aim assist.png|left|thumb|185x185px|Long Night's homing]]
{{Clear}}
{{Clear}}
== Abilities ==
== Abilities ==


Retrieved from "https://deadlock.wiki/Rem"