Rem: Difference between revisions

TommyGun (talk | contribs)
TommyGun (talk | contribs)
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| ability_num = 3
| ability_num = 3
| notes      =
| notes      =
* Each Helper has an individual cooldown. After the last Helper was used the ability cooldown will default to the Helper with the lowest cooldown timer, using Helpers for non-follow actions will apply a short ability cooldown regardless of the amount of Helpers available.
* Each Helper has an individual cooldown. If all Helpers were sent to follow, the ability cooldown will default to the Helper with the lowest cooldown timer.
** When following a hero or trooper: The Helper's cooldown is set to the duration of said action plus the Helper's nap time. Cooldown timer is unaffected if the Helper loses their follow target.
** When following a hero or trooper: The Helper's cooldown is set to the duration of said action plus the Helper's nap time. Cooldown timer is unaffected if the Helper loses their follow target.
** Using Helpers for non-follow actions (crates, sinners, etc.) will apply a short ability cooldown regardless of the amount of Helpers available.
** [[Ability_Cooldown#Sources_of_Ability_Cooldown_Reduction|Ability Cooldown Reduction]]s only reduce the Helper's nap time and the ability cooldown when performing non-follow actions. {{ItemIcon|Echo Shard}} doesn't reset the cooldown.
** [[Ability_Cooldown#Sources_of_Ability_Cooldown_Reduction|Ability Cooldown Reduction]]s only reduce the Helper's nap time and the ability cooldown when performing non-follow actions. {{ItemIcon|Echo Shard}} doesn't reset the cooldown.
* Helpers can be assigned to [[Sinner's Sacrifice]] machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine.
* Helpers can be assigned to [[Sinner's Sacrifice]] machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine.
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