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** When following a hero or trooper: The Helper's cooldown is set to the duration of said action plus the Helper's nap time. Cooldown timer is unaffected if the Helper loses their follow target. | ** When following a hero or trooper: The Helper's cooldown is set to the duration of said action plus the Helper's nap time. Cooldown timer is unaffected if the Helper loses their follow target. | ||
** Using Helpers for non-follow actions (crates, sinners, etc.) will apply a short ability cooldown regardless of the amount of Helpers available. | ** Using Helpers for non-follow actions (crates, sinners, etc.) will apply a short ability cooldown regardless of the amount of Helpers available. | ||
* Helpers can be assigned to [[Sinner's Sacrifice]] machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine. | * Helpers can be assigned to [[Sinner's Sacrifice]] machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine. | ||
** Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first. | ** Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first. | ||
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{{AbilityInteraction | interaction = Ability Range | state = disabled | text = | {{AbilityInteraction | interaction = Ability Range | state = disabled | text = | ||
* Doesn't affect the cast range. | * Doesn't affect the cast range. | ||
}} | |||
{{AbilityInteraction | interaction = Echo Shard | state = disabled | text = | |||
* Doesn't reset the cooldown. | |||
}} | }} | ||
}} | }} | ||