Restorative Locket: Difference between revisions

Added Non-Active Abilities don't proc Resto Locket, removed Resto Locket scaling with Spirit, added scaling with boons, removed an incorrect statement saying "always replenish 3 stamina", added the percentage system, and added the table, displaying how much health and stamina gain depending on how many stacks you have. Discord-@krakenofficialx
LVL (talk | contribs)
Reorganized new info from the previous edit a bit, moved table to its own section.
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The item gains a Restoration Stack whenever an enemy uses an ability within range, up to a maximum of 20 times. Non-Active Abilities and Items do not trigger this passive effect.
The item gains a Restoration Stack whenever an enemy uses an ability within range, up to a maximum of 20 times. Non-Active Abilities and Items do not trigger this passive effect.


The ability consumes all stacks (minimum 1) to heal yourself and can heal a maximum of 400 HP (plus [[Boons|Boon Scaling]]).
The ability consumes all stacks (minimum 1) to heal yourself and can heal a maximum of 400 HP (plus [[Boons|Boon Scaling]]). Stamina is also replenished on cast, up to a maximum of 3 [[stamina]] bars. The stamina gain is based on a percentage system, as such, will grant only 0.15 stamina with one stack, and 3 stamina with 20 stacks.


Stamina is also replenished on cast, up to a maximum of 3 [[stamina]] bars. The stamina gain is based on a percentage system, as such, will grant only 0.15 stamina with one stack, and 3 stamina with 20 stacks.
It can be purchased for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}} from the [[Shop]].
 
== Restoration Scaling ==
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+Restoration Based on Stacks
|+Restoration Based on Stacks
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!3
!3
|}
|}
It can be purchased for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}} from the [[Shop]].


== Update history ==
== Update history ==