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| {{Infobox item | | {{Infobox item/auto|Restorative Shot}} |
| | item_name = Restorative Shot | |
| | item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}}% [[Weapon Damage]]
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| | has_passive1 = true
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| | passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
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| | passive1_description = {{#invoke:Lang|get_string|upgrade_medic_bullets_desc|item_name={{#var:item_key_or_en}}}}
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| | passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealFromHero}} [[Healing]] From [[Heroes]]
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| | passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealFromNPC}} [[Healing]] From [[NPC]]s/Orbs
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| }} | |
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| '''Restorative Shot''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants additional [[Weapon Damage]]. Its passive causes a hero's next bullet to heal them for a flat amount every few seconds. The amount of health restored is dependent on whether the bullet hits an enemy [[Hero]] or [[NPC]].
| | {{ItemSummary|{{#var:item_key_or_en}}}} |
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| It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.
| | == Notes == |
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| | * Restorative Shot goes on cooldown regardless if the bullet hits a target. |
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| == Update history == | | == Update history == |
| {{Main|Restorative Shot/Update history|l1=Update history}}
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| {{Update history}} | | {{Update history}} |
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| | == Navigation == |
| {{Item Navbox}} | | {{Item Navbox}} |