Restorative Shot: Difference between revisions

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{{Infobox item
{{Infobox item/auto|Restorative Shot}}
| item_name            = Restorative Shot
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}}% [[Weapon Damage]]
| has_passive1        = true
| passive1_cooldown    = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_description = {{#invoke:Lang|get_string|upgrade_medic_bullets_desc|item_name={{#var:item_key_or_en}}}}
| passive1_stat1      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealFromHero}} [[Healing]] From [[Heroes]]
| passive1_stat2      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealFromNPC}} [[Healing]] From [[NPC]]s/Orbs
}}


'''Restorative Shot''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants additional [[Weapon Damage]]. Its passive causes a hero's next bullet to heal them for a flat amount every few seconds. The amount of health restored is dependent on whether the bullet hits an enemy [[Hero]] or [[NPC]].
{{ItemSummary|{{#var:item_key_or_en}}}}


It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.
== Notes ==
 
* Restorative Shot goes on cooldown regardless if the bullet hits a target.


== Update history ==
== Update history ==
{{Main|Restorative Shot/Update history|l1=Update history}}
{{Update history}}
{{Update history}}


== Navigation ==
{{Item Navbox}}
{{Item Navbox}}