Restorative Shot: Difference between revisionsGive feedback
Real Engine (talk | contribs) No edit summary Tags: Manual revert Visual edit |
11-07-2024 Update changes |
||
| Line 9: | Line 9: | ||
| has_active1 = false | | has_active1 = false | ||
| has_iscomponentof = false | | has_iscomponentof = false | ||
| item_stat1 = + | | item_stat1 = +90 [[Bullet Shield]] Health | ||
| item_stat2 = +6% [[Weapon Damage]] | | item_stat2 = +6% [[Weapon Damage]] | ||
| souls = 500 | | souls = 500 | ||
| Line 15: | Line 15: | ||
| passive1_cooldown = 6s | | passive1_cooldown = 6s | ||
| passive1_stat1 = 40 Healing from [[Heroes]] | | passive1_stat1 = 40 Healing from [[Heroes]] | ||
| passive1_stat2 = 15 Healing from [[NPC]] | | passive1_stat2 = 15 Healing from [[NPC|NPCs]] / [[Souls|Orbs]] | ||
}} | }} | ||
'''Restorative Shot''' is a Tier 1 Weapon [[Items|Item]] that grants additional [[Bullet Resist]] and [[Weapon Damage]]. Its passive causes a hero's next bullet to heal them for a flat amount every few seconds. The amount of health restored is dependant on whether the bullet hits an enemy [[Hero]] or [[NPC]]. | '''Restorative Shot''' is a Tier 1 Weapon [[Items|Item]] that grants additional [[Bullet Resist]] and [[Weapon Damage]]. Its passive causes a hero's next bullet to heal them for a flat amount every few seconds. The amount of health restored is dependant on whether the bullet hits an enemy [[Hero]] or [[NPC]]. | ||