Restorative Shot: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) corrected link |
No edit summary |
||
| Line 4: | Line 4: | ||
| item_tier = 1 | | item_tier = 1 | ||
| has_passive1 = true | | has_passive1 = true | ||
| item_stat1 = + | | item_stat1 = +6% [[Weapon Damage]] | ||
| souls = | | souls = 800 | ||
| passive1_description = Your next bullet will '''heal''' you based on what target you hit. | | passive1_description = Your next bullet will '''heal''' you based on what target you hit. | ||
| passive1_cooldown = | | passive1_cooldown = 7s | ||
| passive1_stat1 = 40 Healing from [[Heroes]] | | passive1_stat1 = 40 Healing from [[Heroes]] | ||
| passive1_stat2 = 15 Healing from [[NPC]]s / [[Souls|Orbs]] | | passive1_stat2 = 15 Healing from [[NPC]]s / [[Souls|Orbs]] | ||
}} | }} | ||
'''Restorative Shot''' is a Tier 1 Weapon [[Items|Item]] that grants additional | '''Restorative Shot''' is a Tier 1 Weapon [[Items|Item]] that grants additional [[Weapon Damage]]. Its passive causes a hero's next bullet to heal them for a flat amount every few seconds. The amount of health restored is dependant on whether the bullet hits an enemy [[Hero]] or [[NPC]]. | ||
It can be purchased from the [[Shop]] for {{Souls| | It can be purchased from the [[Shop]] for {{Souls|800}}. | ||
== Update history == | == Update history == | ||