Restorative Shot: Difference between revisions

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Snes (talk | contribs)
11-07-2024 Update changes
Line 9: Line 9:
| has_active1          = false
| has_active1          = false
| has_iscomponentof    = false
| has_iscomponentof    = false
| item_stat1          = +7% [[Bullet Resist]]
| item_stat1          = +90 [[Bullet Shield]] Health
| item_stat2          = +6% [[Weapon Damage]]
| item_stat2          = +6% [[Weapon Damage]]
| souls                = 500
| souls                = 500
Line 15: Line 15:
| passive1_cooldown    = 6s
| passive1_cooldown    = 6s
| passive1_stat1      = 40 Healing from [[Heroes]]
| passive1_stat1      = 40 Healing from [[Heroes]]
| passive1_stat2      = 15 Healing from [[NPC]]s
| passive1_stat2      = 15 Healing from [[NPC|NPCs]] / [[Souls|Orbs]]
}}
}}
'''Restorative Shot''' is a Tier 1 Weapon [[Items|Item]] that grants additional [[Bullet Resist]] and [[Weapon Damage]]. Its passive causes a hero's next bullet to heal them for a flat amount every few seconds. The amount of health restored is dependant on whether the bullet hits an enemy [[Hero]] or [[NPC]].  
'''Restorative Shot''' is a Tier 1 Weapon [[Items|Item]] that grants additional [[Bullet Resist]] and [[Weapon Damage]]. Its passive causes a hero's next bullet to heal them for a flat amount every few seconds. The amount of health restored is dependant on whether the bullet hits an enemy [[Hero]] or [[NPC]].