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Updated to match the current version of the game |
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{{Infobox item | {{Infobox item | ||
| item_name = Restorative Shot | | item_name = Restorative Shot | ||
| | | item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BaseAttackDamagePercent}}% [[Weapon Damage]] | ||
| has_passive1 = true | |||
| has_passive1 = true | | passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | ||
| | | passive1_description = {{#invoke:Lang|get_string|upgrade_medic_bullets_desc|item_name={{#var:item_key_or_en}}}} | ||
| | | passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealFromHero}} [[Healing]] From [[Heroes]] | ||
| | | passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealFromNPC}} [[Healing]] From [[NPC]]s/Orbs | ||
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| passive1_stat2 = | |||
}} | }} | ||
'''Restorative Shot''' is a Tier | '''Restorative Shot''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants additional [[Weapon Damage]]. Its passive causes a hero's next bullet to heal them for a flat amount every few seconds. The amount of health restored is dependent on whether the bullet hits an enemy [[Hero]] or [[NPC]]. | ||
It can be purchased from the [[Shop]] for {{Souls| | It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. | ||
== Update history == | == Update history == | ||