Restorative Shot: Difference between revisionsGive feedback
TheMilkMan (talk | contribs) Updated formatting and switched to using new template |
Wrap Infobox item into Default/Enhanced tabber (BOT) |
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<div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;"> | |||
<tabber> | |||
Default= | |||
{{Infobox item | {{Infobox item | ||
| item_name = Restorative Shot | | item_name = Restorative Shot | ||
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| passive1_stat2 = {{ItemData|{{#var:item_key_or_en}}|HealFromNPC}} [[Healing]] From [[NPC]]s/Orbs | | passive1_stat2 = {{ItemData|{{#var:item_key_or_en}}|HealFromNPC}} [[Healing]] From [[NPC]]s/Orbs | ||
}} | }} | ||
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Enhanced= | |||
{{Infobox item | |||
| enhanced = true | |||
| item_name = Restorative Shot | |||
| item_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BaseAttackDamagePercent|prefix=+|suffix=|noicon=true}} [[Weapon Damage]] | |||
| passive1_cooldown = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s | |||
| passive1_description = {{#invoke:Lang|get_string|upgrade_medic_bullets_desc|item_name={{#var:item_key_or_en}}}} | |||
| passive1_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|HealFromHero|prefix=|suffix=|noicon=true}} [[Healing]] From [[Heroes]] | |||
| passive1_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|HealFromNPC|prefix=|suffix=|noicon=true}} [[Healing]] From [[NPC]]s/Orbs | |||
}} | |||
</tabber> | |||
</div> | |||
'''Restorative Shot''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[{{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}}]] [[Item]] that grants additional [[Weapon Damage]]. Its passive causes a hero's next bullet to heal them for a flat amount every few seconds. The amount of health restored is dependent on whether the bullet hits an enemy [[Hero]] or [[NPC]]. | '''Restorative Shot''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[{{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}}]] [[Item]] that grants additional [[Weapon Damage]]. Its passive causes a hero's next bullet to heal them for a flat amount every few seconds. The amount of health restored is dependent on whether the bullet hits an enemy [[Hero]] or [[NPC]]. | ||