Return Fire: Difference between revisions

Grelgn (talk | contribs)
m Item tier added
this interaction was fixed
Tag: Manual revert
 
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{{Infobox item|item_imagefilepath=Return Fire|item_name=Return Fire|item_type=Vitality|item_tier=2|has_components=false|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false|item_stat1=+125 Bonus [[Health]]|item_stat2=+7 [[Spirit Power]]|item_stat3=+7% [[Fire Rate]]|souls=1,250|active1_description=Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.|active1_cooldown=24s|active1_stat1=70% [[Bullet Damage]] Returned|active1_stat2=30% [[Spirit Damage]] Returned|active1_stat3=7s Duration}}
{{Infobox item/auto|Return Fire| sound1 = returnfire cast.mp3 | sound2 = return fire proc 01.mp3}}


== Recommended heroes ==
{{ItemSummary|{{#var:item_key_or_en}}}}


*
==Notes==
* '''Damage Reflection Mechanics'''
** Returns the attacker's '''pre-mitigation''' damage (original damage before your [[Damage Resistance|resistances]] apply)
*** Example: If an enemy deals 100 [[Bullet Damage]] while you have 30% [[Bullet Resist]], you reflect {{#expr: 100 * {{#sub:{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletDamageReflectedPct}}|0|-1}} / 100}} damage, and you take 70.
** Works even with 100% damage immunity (e.g., {{ItemIcon|Metal Skin}} reflects full damage while preventing damage to the user).
* Damage returned ignores [[Debuffs]] that increase [[Weapon Damage]] against the target, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Fixation}}.
* Does not apply [[Build-Up|build-up]] or [[Stack|stacking]] effects against the attacker.
 
== Gallery ==
<gallery>
Return fire usage vfx.gif|Return Fire being used
</gallery>


== Update history ==
== Update history ==
{{Items}}
{{Update history}}
 
== Navigation ==
{{Item Navbox}}
 
[[Category:Active Items]]