Return Fire: Difference between revisions

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this interaction was fixed
Tag: Manual revert
 
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<tabber>
{{Infobox item/auto|Return Fire| sound1 = returnfire cast.mp3 | sound2 = return fire proc 01.mp3}}
Default=
{{Infobox item
| item_name            = Return Fire
| item_stat1          = +{{ItemData|{{#var:item_key_or_en}}|BulletResist}} [[Bullet Resist]]
| active1_description  = {{#invoke:Lang|get_string|upgrade_return_fire_desc}}
| active1_cooldown    = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
| active1_stat1        = {{ItemData|{{#var:item_key_or_en}}|BulletDamageReflectedPct}} [[Bullet Damage]] Returned
| active1_stat2        = {{ItemData|{{#var:item_key_or_en}}|SpiritDamageReflectedPct}} [[Spirit Damage]] Returned
| active1_stat3        = {{ItemData|{{#var:item_key_or_en}}|AbilityDuration}}s Duration
| sound1               = returnfire cast.mp3
| sound2               = return fire proc 01.mp3
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Return Fire
| item_stat1          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BulletResist|prefix=+|suffix=|noicon=true}} [[Bullet Resist]]
| active1_description  = {{#invoke:Lang|get_string|upgrade_return_fire_desc}}
| active1_cooldown    = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityCooldown|prefix=|suffix=s|noicon=true}}
| active1_stat1        = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BulletDamageReflectedPct|prefix=|suffix=|noicon=true}} [[Bullet Damage]] Returned
| active1_stat2        = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|SpiritDamageReflectedPct|prefix=|suffix=|noicon=true}} [[Spirit Damage]] Returned
| active1_stat3        = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityDuration|prefix=|suffix=s|noicon=true}} Duration
| sound1              = returnfire cast.mp3
| sound2              = return fire proc 01.mp3
}}
</tabber>
 
'''Return Fire''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bullet Resist]] to the purchasing hero.
 
Its active ability automatically fires a bullet towards any attacker who damages you for a short duration.


{{ItemSummary|{{#var:item_key_or_en}}}}
{{ItemSummary|{{#var:item_key_or_en}}}}
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*** Example: If an enemy deals 100 [[Bullet Damage]] while you have 30% [[Bullet Resist]], you reflect {{#expr: 100 * {{#sub:{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletDamageReflectedPct}}|0|-1}} / 100}} damage, and you take 70.
*** Example: If an enemy deals 100 [[Bullet Damage]] while you have 30% [[Bullet Resist]], you reflect {{#expr: 100 * {{#sub:{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletDamageReflectedPct}}|0|-1}} / 100}} damage, and you take 70.
** Works even with 100% damage immunity (e.g., {{ItemIcon|Metal Skin}} reflects full damage while preventing damage to the user).
** Works even with 100% damage immunity (e.g., {{ItemIcon|Metal Skin}} reflects full damage while preventing damage to the user).
* Damage returned ignores [[Debuffs]] that increase [[Weapon Damage]] against the target, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Fixation}}.
* Does not apply [[Build-Up|build-up]] or [[Stack|stacking]] effects against the attacker.
== Gallery ==
<gallery>
Return fire usage vfx.gif|Return Fire being used
</gallery>


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}


== Navigation ==
{{Item Navbox}}
{{Item Navbox}}


[[Category:Active Items]]
[[Category:Active Items]]