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| {{Infobox item|item_imagefilepath=Return Fire|item_name=Return Fire|item_type=Vitality|item_tier=2|has_components=false|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false | | {{Infobox item/auto|Return Fire| sound1 = returnfire cast.mp3 | sound2 = return fire proc 01.mp3}} |
| |item_stat1=+125 Bonus [[Health]] | |
| |item_stat2=+9 [[Spirit Power]]
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| |souls=1,250
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| |active1_description=Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.|active1_cooldown=30s
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| |active1_stat1=60% [[Bullet Damage]] Returned
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| |active1_stat2=30% [[Spirit Damage]] Returned
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| |active1_stat3=+20% [[Bullet Resist]]
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| |active1_stat4=7s Duration}}
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| '''Return Fire''' is a Tier 2 [[Vitality]] [[Item]] that provides [[Bonus Health]] and [[Spirit Power]] to the purchasing hero.
| | {{ItemSummary|{{#var:item_key_or_en}}}} |
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| Its active ability automatically fires a bullet towards any attacker who damages you for a short duration.
| | ==Notes== |
| | * '''Damage Reflection Mechanics''' |
| | ** Returns the attacker's '''pre-mitigation''' damage (original damage before your [[Damage Resistance|resistances]] apply) |
| | *** Example: If an enemy deals 100 [[Bullet Damage]] while you have 30% [[Bullet Resist]], you reflect {{#expr: 100 * {{#sub:{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletDamageReflectedPct}}|0|-1}} / 100}} damage, and you take 70. |
| | ** Works even with 100% damage immunity (e.g., {{ItemIcon|Metal Skin}} reflects full damage while preventing damage to the user). |
| | * Damage returned ignores [[Debuffs]] that increase [[Weapon Damage]] against the target, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Fixation}}. |
| | * Does not apply [[Build-Up|build-up]] or [[Stack|stacking]] effects against the attacker. |
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| It can be purchased for {{Souls|1,250}} from the [[Shop]].
| | == Gallery == |
| | <gallery> |
| | Return fire usage vfx.gif|Return Fire being used |
| | </gallery> |
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| === Recommended heroes ===
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| *N/A
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| {{clear}}
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| == Update history == | | == Update history == |
| {{Update history table | | {{Update history}} |
| | contents =
| | |
| {{Update history table/row
| | == Navigation == |
| | update = October 10, 2024
| | {{Item Navbox}} |
| | changes =
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| * Cooldown increased from 25s to 30s.
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| * Active bullet resist reduced from 25% to 20%.
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| }}
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| {{Update history table/row
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| | update = September 26, 2024
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| | changes =
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| *While active grants +25% Bullet Resistance
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| *Bullet Damage Returned reduced from 70% to 60%
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| *No longer grants +7% Fire Rate
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| *Spirit Power increased from +7 to +9
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| *Fixed Ricochet'd bullets not returning the right amount of damage
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| }}
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| {{Update history table/row
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| | update = August 22, 2024
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| | changes =
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| *Bullet damage returned reduced form 80% to 70%
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| }}
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| {{Update history table/row
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| | update = August 1, 2024
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| | changes =
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| *Bullet Damage returned increased from 70% to 80%
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| *Bonus HP increased from +100 to +125
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| }}
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| {{Update history table/row
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| | update = July 4, 2024
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| | changes =
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| *Health bonus increased from +75 to +100
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| *Fixed spirit damage returned counting as bullet damage
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| }} | |
| {{Update history table/row
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| | update = June 20, 2024
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| | changes =
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| *Cooldown reduced from 30s to 24s
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| }}
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| {{Update history table/row
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| | update = June 1, 2024
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| | changes =
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| *No longer applies procs
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| *Bullet damage return increased from 60% to 70%
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| }}
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| {{Update history table/row | |
| | update = May 16, 2024
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| | changes =
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| *Now also reflects 30% of Spirit damage (requires line of sight)
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| *Bullet damage returned reduced from 75% to 60%
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| *Fixed not returning fire to McGinnis' sentries
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| }}
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| {{Update history table/row
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| | update = May 10, 2024
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| | changes =
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| *No longer has Spirit and Fire Rate bonus during the active
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| *Now passively always gives +7 Spirit and +7% Fire Rate
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| }} | |
| }}
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| {{Item_Navbox}}
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| [[Category:Active Items]] | | [[Category:Active Items]] |