Return Fire: Difference between revisions

Lacni (talk | contribs)
Added more update history
this interaction was fixed
Tag: Manual revert
 
(32 intermediate revisions by 15 users not shown)
Line 1: Line 1:
{{Infobox item|item_imagefilepath=Return Fire|item_name=Return Fire|item_type=Vitality|item_tier=2|has_components=false|has_passive1=false|has_passive2=false|has_active1=true|has_iscomponentof=false
{{Infobox item/auto|Return Fire| sound1 = returnfire cast.mp3 | sound2 = return fire proc 01.mp3}}
|item_stat1=+125 Bonus [[Health]]
|item_stat2=+9 [[Spirit Power]]
|souls=1,250
|active1_description=Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.|active1_cooldown=30s
|active1_stat1=60% [[Bullet Damage]] Returned
|active1_stat2=30% [[Spirit Damage]] Returned
|active1_stat3=+20% [[Bullet Resist]]
|active1_stat4=7s Duration}}


'''Return Fire''' is a Tier 2 [[Vitality]] [[Item]] that provides [[Bonus Health]] and [[Spirit Power]] to the purchasing hero.
{{ItemSummary|{{#var:item_key_or_en}}}}


Its active ability automatically fires a bullet towards any attacker who damages you for a short duration.
==Notes==
* '''Damage Reflection Mechanics'''
** Returns the attacker's '''pre-mitigation''' damage (original damage before your [[Damage Resistance|resistances]] apply)
*** Example: If an enemy deals 100 [[Bullet Damage]] while you have 30% [[Bullet Resist]], you reflect {{#expr: 100 * {{#sub:{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletDamageReflectedPct}}|0|-1}} / 100}} damage, and you take 70.
** Works even with 100% damage immunity (e.g., {{ItemIcon|Metal Skin}} reflects full damage while preventing damage to the user).
* Damage returned ignores [[Debuffs]] that increase [[Weapon Damage]] against the target, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Fixation}}.
* Does not apply [[Build-Up|build-up]] or [[Stack|stacking]] effects against the attacker.


It can be purchased for {{Souls|1,250}} from the [[Shop]].
== Gallery ==
<gallery>
Return fire usage vfx.gif|Return Fire being used
</gallery>


=== Recommended heroes ===
*N/A
{{clear}}
== Update history ==
== Update history ==
{{Update history table
{{Update history}}
| contents =
 
{{Update history table/row
== Navigation ==
| update = October 10, 2024
{{Item Navbox}}
| changes =
 
* Cooldown increased from 25s to 30s.
* Active bullet resist reduced from 25% to 20%.
}}
{{Update history table/row
| update = September 26, 2024
| changes =
*While active grants +25% Bullet Resistance
*Bullet Damage Returned reduced from 70% to 60%
*No longer grants +7% Fire Rate
*Spirit Power increased from +7 to +9
*Fixed Ricochet'd bullets not returning the right amount of damage
}}
{{Update history table/row
| update = August 22, 2024
| changes =
*Bullet damage returned reduced form 80% to 70%
}}
{{Update history table/row
| update = August 1, 2024
| changes =
*Bullet Damage returned increased from 70% to 80%
*Bonus HP increased from +100 to +125
}}
{{Update history table/row
| update = July 4, 2024
| changes =
*Health bonus increased from +75 to +100
*Fixed spirit damage returned counting as bullet damage
}}
{{Update history table/row
| update = June 20, 2024
| changes =  
*Cooldown reduced from 30s to 24s
}}
{{Update history table/row
| update = June 1, 2024
| changes =  
*No longer applies procs
*Bullet damage return increased from 60% to 70%
}}
{{Update history table/row
| update = May 16, 2024
| changes =
*Now also reflects 30% of Spirit damage (requires line of sight)
*Bullet damage returned reduced from 75% to 60%
*Fixed not returning fire to McGinnis' sentries
}}
{{Update history table/row
| update = May 10, 2024
| changes =
*No longer has Spirit and Fire Rate bonus during the active
*Now passively always gives +7 Spirit and +7% Fire Rate
}}
}}
{{Item_Navbox}}
[[Category:Active Items]]
[[Category:Active Items]]