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| <div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;">
| | {{Infobox item/auto|Return Fire| sound1 = returnfire cast.mp3 | sound2 = return fire proc 01.mp3}} |
| <tabber>
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| Default=
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| {{Infobox item | |
| | item_name = Return Fire
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| | item_stat1 = +{{ItemData|{{#var:item_key_or_en}}|BulletResist}} [[Bullet Resist]]
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| | active1_description = {{#invoke:Lang|get_string|upgrade_return_fire_desc}}
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| | active1_cooldown = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
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| | active1_stat1 = {{ItemData|{{#var:item_key_or_en}}|BulletDamageReflectedPct}} [[Bullet Damage]] Returned
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| | active1_stat2 = {{ItemData|{{#var:item_key_or_en}}|SpiritDamageReflectedPct}} [[Spirit Damage]] Returned
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| | active1_stat3 = {{ItemData|{{#var:item_key_or_en}}|AbilityDuration}}s Duration
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| | sound1 = returnfire cast.mp3
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| | sound2 = return fire proc 01.mp3
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| }}
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| |-|
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| Enhanced=
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| {{Infobox item
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| | enhanced = true
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| | item_name = Return Fire
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| | item_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BulletResist|prefix=+|suffix=|noicon=true}} [[Bullet Resist]]
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| | active1_description = {{#invoke:Lang|get_string|upgrade_return_fire_desc}}
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| | active1_cooldown = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityCooldown|prefix=|suffix=s|noicon=true}}
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| | active1_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BulletDamageReflectedPct|prefix=|suffix=|noicon=true}} [[Bullet Damage]] Returned
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| | active1_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|SpiritDamageReflectedPct|prefix=|suffix=|noicon=true}} [[Spirit Damage]] Returned
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| | active1_stat3 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityDuration|prefix=|suffix=s|noicon=true}} Duration
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| | sound1 = returnfire cast.mp3 | |
| | sound2 = return fire proc 01.mp3 | |
| }} | |
| </tabber>
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| </div>
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| '''Return Fire''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bullet Resist]] to the purchasing hero.
| | {{ItemSummary|{{#var:item_key_or_en}}}} |
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| Its active ability automatically fires a bullet towards any attacker who damages you for a short duration.
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| It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.
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| ==Notes== | | ==Notes== |
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| *** Example: If an enemy deals 100 [[Bullet Damage]] while you have 30% [[Bullet Resist]], you reflect {{#expr: 100 * {{#sub:{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletDamageReflectedPct}}|0|-1}} / 100}} damage, and you take 70. | | *** Example: If an enemy deals 100 [[Bullet Damage]] while you have 30% [[Bullet Resist]], you reflect {{#expr: 100 * {{#sub:{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletDamageReflectedPct}}|0|-1}} / 100}} damage, and you take 70. |
| ** Works even with 100% damage immunity (e.g., {{ItemIcon|Metal Skin}} reflects full damage while preventing damage to the user). | | ** Works even with 100% damage immunity (e.g., {{ItemIcon|Metal Skin}} reflects full damage while preventing damage to the user). |
| | * Damage returned ignores [[Debuffs]] that increase [[Weapon Damage]] against the target, such as {{HeroIcon|Haze}}'s {{AbilityIcon|Fixation}}. |
| | * Does not apply [[Build-Up|build-up]] or [[Stack|stacking]] effects against the attacker. |
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| | == Gallery == |
| | <gallery> |
| | Return fire usage vfx.gif|Return Fire being used |
| | </gallery> |
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| == Update history == | | == Update history == |
| {{Update history}} | | {{Update history}} |
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| | == Navigation == |
| {{Item Navbox}} | | {{Item Navbox}} |
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| [[Category:Active Items]] | | [[Category:Active Items]] |