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Automated, updated, and added notes section about damage reflection.
m Notes: Only 60% bullet damage is reflected, not 100%.
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* '''Damage Reflection Mechanics'''
* '''Damage Reflection Mechanics'''
** Returns the attacker's '''pre-mitigation''' damage (original damage before your [[Damage Resistance|resistances]] apply)
** Returns the attacker's '''pre-mitigation''' damage (original damage before your [[Damage Resistance|resistances]] apply)
*** Example: If an enemy deals 100 [[Bullet Damage]] while you have 50% [[Bullet Resist]], you reflect 100 damage but only take 50
*** Example: If an enemy deals 100 [[Bullet Damage]] while you have 50% [[Bullet Resist]], you reflect 60 damage but only take 50
** Works even with 100% damage immunity (e.g., {{ItemIcon|Metal Skin}} reflects full damage while preventing damage to the user)
** Works even with 100% damage immunity (e.g., {{ItemIcon|Metal Skin}} reflects full damage while preventing damage to the user)