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→Notes: updated to reflect july 29 change |
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* '''Damage Reflection Mechanics''' | * '''Damage Reflection Mechanics''' | ||
** Returns the attacker's '''pre-mitigation''' damage (original damage before your [[Damage Resistance|resistances]] apply) | ** Returns the attacker's '''pre-mitigation''' damage (original damage before your [[Damage Resistance|resistances]] apply) | ||
*** Example: If an enemy deals 100 [[Bullet Damage]] while you have | *** Example: If an enemy deals 100 [[Bullet Damage]] while you have 40% [[Bullet Resist]], you reflect 50 damage and you take 60 | ||
** Works even with 100% damage immunity (e.g., {{ItemIcon|Metal Skin}} reflects full damage while preventing damage to the user) | ** Works even with 100% damage immunity (e.g., {{ItemIcon|Metal Skin}} reflects full damage while preventing damage to the user) | ||