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SnakeDoctor (talk | contribs) m →Notes: Only 60% bullet damage is reflected, not 100%. |
Sounds |
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| active1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SpiritDamageReflectedPct}}% [[Spirit Damage]] Returned | | active1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SpiritDamageReflectedPct}}% [[Spirit Damage]] Returned | ||
| active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration | | active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration | ||
| sound1 = returnfire cast.mp3 | |||
| sound2 = return fire proc 01.mp3 | |||
}} | }} | ||