Return Fire: Difference between revisions

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m Notes: Only 60% bullet damage is reflected, not 100%.
LVL (talk | contribs)
Sounds
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| active1_stat2        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SpiritDamageReflectedPct}}% [[Spirit Damage]] Returned
| active1_stat2        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|SpiritDamageReflectedPct}}% [[Spirit Damage]] Returned
| active1_stat3        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration
| active1_stat3        = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityDuration}}s Duration
| sound1              = returnfire cast.mp3
| sound2              = return fire proc 01.mp3
}}
}}