Ricochet: Difference between revisions

m Update history: Template Renaming, replaced: {{Items}} → {{Item_Navbox}}
 
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{{Infobox item|item_imagefilepath=Ricochet|item_name=Ricochet|item_type=Weapon|item_tier=4|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+35% [[Ammo]]|item_stat2=+12% [[Fire Rat]]e|item_stat3=+150 Bonus [[Health]]|souls=6300|passive1_description=Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.|passive1_cooldown=|passive1_stat1=60% Ricochet Damage|passive1_stat2=2 Ricochet Targets|passive1_stat3=14m Ricochet Range}}
{{Infobox item/auto|Ricochet}}{{Quotation|[[Shopkeeper]]|You are gonna be shooting things that you never even knew existed!
}}
{{ItemSummary|{{#var:item_key_or_en}}}}


== Recommended heroes ==
== Notes ==
 
* Bullet based procs and effects are applied to ricocheted shots (with some exceptions such as {{HeroIcon|Seven}}'s {{AbilityIcon|Power Surge}} and {{ItemIcon|Tesla Bullets}}).
*[[Infernus]]
* Bullets do not bounce off of objectives.
* Ricocheted bullets cannot hit headshots, and thus don't proc headshot effects. However, due to a visual bug, the damage value appears as the yellow headshot indicator.


== Update history ==
== Update history ==
'''08-29-2024 Update'''
{{Update history}}
 
* Ricochet Damage Increased: 50% > <u>60%</u>
* Fixed spirit bonus damage not applying from [[Vindicta]] and [[Wraith]] abilities


{{Item_Navbox}}
== Navigation ==
{{Item Navbox}}