Ricochet: Difference between revisions

updated cost for new patch (6,000 -> 6,400)
 
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{{Infobox item
{{Infobox item/auto|Ricochet}}{{Quotation|[[Shopkeeper]]|You are gonna be shooting things that you never even knew existed!
| item_imagefilepath = Ricochet
| item_name = Ricochet
| item_type = Weapon
| item_tier = 4
| has_components = false
| has_passive1 = true
| has_passive2 = false
| has_active1 = false
| has_iscomponentof = false
| has_iscomponentof2 =
| item_stat1 = +35% [[Ammo]]
| item_stat2 = +10% [[Fire Rate]]
| item_stat3 = +150 Bonus [[Health]]
| souls = 6,400
| passive1_description = Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
| passive1_cooldown =
| passive1_stat1 = 60% Ricochet Damage
| passive1_stat2 = 2 Ricochet Targets
| passive1_stat3 = 11m Ricochet Range
}}
}}
'''Ricochet''' is a Tier 4 Weapon [[Items|Item]] that grants increased [[Ammo]], [[Fire Rate]] and Max [[Health]]. Its passive effect causes the user's bullets to ricochet, bouncing to up to 2 nearby (14m) enemies and dealing slightly reduced (60%) damage. Any bullet based procs or effects will also be applied to ricocheted shots.
{{ItemSummary|{{#var:item_key_or_en}}}}


It can be purchased from the [[Shop]] for {{Souls|6,400}}.
== Notes ==
* Bullet based procs and effects are applied to ricocheted shots (with some exceptions such as {{HeroIcon|Seven}}'s {{AbilityIcon|Power Surge}} and {{ItemIcon|Tesla Bullets}}).
* Bullets do not bounce off of objectives.
* Ricocheted bullets cannot hit headshots, and thus don't proc headshot effects. However, due to a visual bug, the damage value appears as the yellow headshot indicator.


== Update history ==
== Update history ==
{{Main|Ricochet/Update history|l1=Update history}}
{{Update history}}
{{Update history}}


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== Navigation ==
[[Category:Items]]
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