Ricochet: Difference between revisions

Bot: Replace tabber with {{Infobox item/auto}}
 
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Infobox item/auto|Ricochet}}
{{Infobox item/auto|Ricochet}}{{Quotation|[[Shopkeeper]]|You are gonna be shooting things that you never even knew existed!
}}
{{ItemSummary|{{#var:item_key_or_en}}}}


'''Ricochet''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Fire Rate]]. Its passive causes bullets to ricochet to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} nearby enemies ({{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetRadius}}), dealing {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetDamagePercent}} damage. Any bullet based procs or effects will also be applied to ricocheted shots. Bullets do not bounce off of objectives.  
== Notes ==
 
* Bullet based procs and effects are applied to ricocheted shots (with some exceptions such as {{HeroIcon|Seven}}'s {{AbilityIcon|Power Surge}} and {{ItemIcon|Tesla Bullets}}).
{{ItemSummary|{{#var:item_key_or_en}}}}
* Bullets do not bounce off of objectives.
* Ricocheted bullets cannot hit headshots, and thus don't proc headshot effects. However, due to a visual bug, the damage value appears as the yellow headshot indicator.


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}


{{Item_Navbox}}
== Navigation ==
[[Category:Items]]
{{Item Navbox}}