Ricochet: Difference between revisions

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{{Infobox item
{{Infobox item/auto|Ricochet}}{{Quotation|[[Shopkeeper]]|You are gonna be shooting things that you never even knew existed!
| item_name            = Ricochet
| has_passive1        = true
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}}% [[Fire Rate]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_ricochet_desc}}
| passive1_stat1      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetDamagePercent}}% Ricochet Damage
| passive1_stat2      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} Ricochet Targets
| passive1_stat3      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetRadius}} Ricochet Range
}}
}}
{{ItemSummary|{{#var:item_key_or_en}}}}


'''Ricochet''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Fire Rate]]. Its passive causes bullets to ricochet to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} nearby enemies ({{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetRadius}}), dealing {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetDamagePercent}}% damage. Any bullet based procs or effects will also be applied to ricocheted shots.  
== Notes ==
 
* Bullet based procs and effects are applied to ricocheted shots (with some exceptions such as {{HeroIcon|Seven}}'s {{AbilityIcon|Power Surge}} and {{ItemIcon|Tesla Bullets}}).
It can be purchased for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.
* Bullets do not bounce off of objectives.
 
* Ricocheted bullets cannot hit headshots, and thus don't proc headshot effects. However, due to a visual bug, the damage value appears as the yellow headshot indicator.
It can be purchased from the [[Shop]] for {{Souls|6,400}}.


== Update history ==
== Update history ==
{{Main|Ricochet/Update history|l1=Update history}}
{{Update history}}
{{Update history}}


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== Navigation ==
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